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	<title>Silicon Gadget &#187; World of Warcraft</title>
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		<title>World of Warcraft: Cataclysm announced at BlizzCon 2009</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-cataclysm-announced-at-blizzcon-2009/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-cataclysm-announced-at-blizzcon-2009/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 21:34:14 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[World of Warcraft: Cataclysm]]></category>

		<guid isPermaLink="false">http://www.silicongadget.com/?p=1650</guid>
		<description><![CDATA[At BlizzCon 2009 Blizzard announced World of Warcraft: Cataclysm, the third expansion of World of Warcraft, and it revealed many juicy details.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong> </strong><!--pagetitle:Introduction--></p>
<p>Hi all,<br />
as I mentioned on my last <a href="../uncategorized/dead-well-no/" target="_blank">post</a>, I given up (due to time constraints) on reporting daily news on the IT industry and I was going to focus on computer guides and editorials on topics that are really breaking news.</p>
<p>Well &#8230; I decided to start with the latter, by reporting the news that Blizzard is releasing on BlizzCon 2009 about the third expansion of World of Warcraft: Cataclysm.</p>
<p>Beware that, while those information are public, some people may consider them spoilers. If you are such kind of person it would be better if you do not continue. <img src='http://www.silicongadget.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<span id="more-1650"></span><br />
First I suggest you to bookmark this article since the BlizzCon 2009 is still in progress and there may be new details to add (as a matter of fact I apologize if in this report I will keep switching between discursive paragraphs and cold bullet-lists <img src='http://www.silicongadget.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>For example, the last updates are:<br />
23/08 &#8211; 13:45 GMT+1: clarified the issue of mana regeneration and haste;<br />
23/08 &#8211; 14:00 GMT+1: included info on profession changes;<br />
23/08 &#8211; 21:45 GMT+1: listed classes for Worgens and Goblins;<br />
23/08 &#8211; 22:20 GMT+1: some clearup.</p>
<p>Let&#8217;s do a recap for the rushers (more details on the following pages of course):</p>
<ul>
<li>Two New Playable Races: Adventure as the cursed worgen with the Alliance or the resourceful goblins with the Horde.</li>
<li>Increased Level Cap: Advance to level 85 and earn new abilities, tap into new talents, and progress through the path system, a new way for players to customize characters.</li>
<li>Classic Zones Remade: Quest to level 60 as you never have before. Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been reforged by the cataclysm and updated with new quests and content.</li>
<li>Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms from a whole new perspective.</li>
<li>Guild Advancement: Progress as a guild to earn guild levels and guild achievements.</li>
<li>New High-Level Content: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great sunken city of Vashj&#8217;ir beneath the sea, and enjoy even more high-level raid content than in previous expansions.</li>
<li>New PvP Zone; Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.</li>
<li>Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.</li>
<li>New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.</li>
</ul>
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		<title>World of Warcraft Patch 3.1.1a released</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-patch-311a-released/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-patch-311a-released/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 16:00:25 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.silicongadget.com/news/world-of-warcraft-patch-311a-released/</guid>
		<description><![CDATA[Another week has passed and a new bugfix updated has been released by Blizzard for World of Warcraft: Patch 3.1.1a. As usual the patch is released today to the U.S. servers and tomorrow to the E.U. servers.

This is an extremely small patch, about 7MB, as it addreess only one aestetic problem: the mere tooltip of [...]]]></description>
			<content:encoded><![CDATA[<p>Another week has passed and a new bugfix updated has been released by Blizzard for World of Warcraft: Patch 3.1.1a. As usual the patch is released today to the U.S. servers and tomorrow to the E.U. servers.</p>
<p><span id="more-1612"></span></p>
<p>This is an extremely small patch, about 7MB, as it addreess only one aestetic problem: the mere tooltip of the paladin ability Exorcism.</p>
<p><a title="Minor Bug Fix Patch 3.1.1a" href="http://forums.worldofwarcraft.com/thread.html?topicId=16473912076&amp;sid=1" target="_blank">As announced by Aratil</a>, U.S. community master:</p>
<blockquote><p>In 3.1.1, the paladin ability Exorcism cannot damage other players, but the player game client does not display this change properly. Patch 3.1.1a will fix the tooltip to display the appropriate text; it also displays an error message when a player tries to use it against other players.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>World of Warcraft Patch 3.1.1 released</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-patch-311-released/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-patch-311-released/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 18:00:17 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
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		<guid isPermaLink="false">http://www.silicongadget.com/news/world-of-warcraft-patch-311-released/</guid>
		<description><![CDATA[Just a week after the release of the World of Warcraft Patch 3.1.0 Blizzard released a bugfix update, World of Warcraft Patch 3.1.1, on the U.S. servers. As usual, the E.U. servers will get the patch tomorrow.

World of Warcraft Client Patch 3.1.1
The latest test realm patch notes can always be found at    [...]]]></description>
			<content:encoded><![CDATA[<p>Just a week after the release of the <a title="World of Warcraft Patch 3.1.0 released" href="http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-patch-310-released/">World of Warcraft Patch 3.1.0</a> Blizzard released a bugfix update, World of Warcraft Patch 3.1.1, on the U.S. servers. As usual, the E.U. servers will get the patch tomorrow.</p>
<p><span id="more-1604"></span></p>
<h2>World of Warcraft Client Patch 3.1.1</h2>
<p>The latest test realm patch notes can always be found at             <a rel="nofollow" href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank"> http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a><br />
The latest patch notes can always be found at <a rel="nofollow" href="http://www.worldofwarcraft.com/patchnotes/" target="_blank"> http://www.worldofwarcraft.com/patchnotes/</a></p>
<p><strong>General</strong></p>
<ul>
<li>In order to address issues with the dual talent specialization system, all players will have their talents points refunded. Players who have purchased dual talent specializations will have both specializations reset. Glyphs will not be affected by this reset.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Characters who are not of the same race or class are once again able to view each others&#8217; professions when linked in the chat.</li>
<li>Fixed an issue in which player and pet nameplates were appearing larger than normal.</li>
<li>Thrall’s throne has been adjusted back to its proper size and the base replaced. He will no longer need to defy gravity.</li>
<li>Druid leather helms will once again sit properly on their heads.</li>
<li>Corrected an issue for GeForce2/ATI 7 series card users that would result in critical errors for select actions in game. As a result certain projected textures, like spell effects and targeting circles, will no longer render on some terrain objects.</li>
<li>Achievements
<ul>
<li>Corrected an issue preventing players from earning the achievement, “Storming Stormwind.” Players who were not properly awarded this achievement for completing the objective should retroactively be granted completion.</li>
</ul>
</li>
<li>Warlock: Demonology
<ul>
<li>Fel Synergy (Rank 1): Corrected the tooltip to now display the proper healing amount.</li>
</ul>
</li>
<li>Dungeons and Raids
<ul>
<li>Caverns of Time: Culling of Stratholme
<ul>
<li>Fixed an issue with the outside map not appearing correctly.</li>
<li>Fixed an issue where an incorrect skin was being applied to certain classes/races when the Human Illusion buff is cast upon them.</li>
</ul>
</li>
<li>Ulduar
<ul>
<li>The mob packs in the XT-002 Deconstructor encounter can now be engaged separately and are no longer linked.</li>
</ul>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>World of Warcraft Patch 3.1.0 released</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-patch-310-released/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-patch-310-released/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 19:30:59 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.silicongadget.com/news/world-of-warcraft-patch-310-released/</guid>
		<description><![CDATA[After only 4 days since the last change on the PTR version of the Patch 3.1.0 Blizzard released the final version on the U.S. servers. As usual, the E.U. servers will get the patch tomorrow.

World of Warcraft Client Patch 3.1.0
The latest test realm patch notes can always be found at  http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html 
The latest patch [...]]]></description>
			<content:encoded><![CDATA[<p>After only 4 days since the last change on the <a title="World of Warcraft PTR Patch 3.1.0" href="http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-ptr-patch-310/">PTR version of the Patch 3.1.0</a> Blizzard released the final version on the U.S. servers. As usual, the E.U. servers will get the patch tomorrow.</p>
<p><span id="more-1540"></span></p>
<h2>World of Warcraft Client Patch 3.1.0</h2>
<p>The latest test realm patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank" rel="external nofollow"> http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html </a></p>
<p>The latest patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank" rel="external nofollow"> http://www.worldofwarcraft.com/patchnotes/ </a></p>
<p><strong>Secrets of Ulduar</strong></p>
<ul>
<li>Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron&#8217;s imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city&#8217;s entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below.</li>
</ul>
<p><strong><a href="http://www.worldofwarcraft.com/info/events/argenttournament/index.html" target="_blank" rel="external nofollow">The Argent Tournament Begins!</a></strong></p>
<ul>
<li>As the might of the Scourge wanes under the pressure of Azeroth’s heroes, the Argent Crusade have taken a foothold in Arthas’s back yard. Off the northeastern coast of Icecrown, the Argent Crusade have sounded the call for the most bold and brave adventurers of the Horde and Alliance to take part in the Argent Tournament. Representatives of all ten faction capitals, from Undercity to Exodar, have traveled to the tournament grounds to find champions among their heroes who will prepare for the inevitable battle against the enemy of all living beings, the Lich King.</li>
</ul>
<p><strong>In Memoriam: Dave Arneson</strong></p>
<ul>
<li>Blizzard Entertainment would like to dedicate Secrets of Ulduar in memory of Dave Arneson. We were greatly saddened by the news of Dave’s passing. His work, passion, and creativity helped give life to an entirely new genre of gaming, and our fondest memories of playing Dungeons &amp; Dragons continue to inspire us. Farewell, Dave, and thank you. You will be missed.</li>
</ul>
<p><strong>General</strong></p>
<ul>
<li>Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.</li>
<li>All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.</li>
<li>The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
<ul>
<li>New ways of gaining reputation with capital cities.</li>
<li>All new daily quests, achievements and titles.</li>
<li>New rare and epic items, tabards, pets, banners, faction shirts and mounts.</li>
<li>Mounted combat, and much more to come!</li>
</ul>
</li>
<li>Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.</li>
<li>The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.</li>
<li>Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It&#8217;s Been.</li>
<li>Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).</li>
<li>New music can be heard at the Argent Tournament grounds and in Ulduar.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Battleground quests “Concerted Efforts” (Alliance) and “For Great Honor” (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion.</li>
<li>Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.</li>
<li>Alterac Valley
<ul>
<li>Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.</li>
</ul>
</li>
<li>Strand of the Ancients
<ul>
<li>Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.</li>
<li>Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.</li>
<li>Teleporters can now be used while mounted and can now be seen from anywhere in the zone.</li>
</ul>
</li>
</ul>
</li>
<li>Lake Wintergrasp
<ul>
<li>Daily quests “Slay Them All!” (Horde) and “No Mercy for the Merciless” (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.</li>
<li>The number of NPCs defending fortress has been increased.</li>
<li>Siege Engines now have Steam Pressure as a resource type (replaces energy).</li>
<li>The southern Siege Factories can be captured.</li>
<li>The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the battle will restart from the beginning when the realm is once again live.</li>
<li>Towers in Southern Wintergrasp now have more defensive cannons.</li>
</ul>
</li>
</ul>
<p><strong>Races: General</strong></p>
<ul>
<li>Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.</li>
<li>Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.</li>
<li>Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.</li>
</ul>
<p><strong>Classes: General</strong></p>
<ul>
<li>Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.</li>
<li>The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.</li>
<li>Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.</li>
<li>Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.</li>
<li>Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.</li>
<li>The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.</li>
<li>Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.</li>
</ul>
<p><strong>Death Knights</strong></p>
<ul>
<li>Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.</li>
<li>Blood Boil’s damage increased to make up for Pestilence no longer doing damage.</li>
<li>Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.</li>
<li>Blood Plague: Now lasts 15 seconds untalented.</li>
<li>Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.</li>
<li>Death Pact: This heal cannot be critical.</li>
<li>Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.</li>
<li>Frost Fever: Now lasts 15 seconds untalented.</li>
<li>Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.</li>
<li>Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li>
<li>Pestilence does no damage and has only 1 rank.</li>
<li>Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.</li>
<li>Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.</li>
<li>Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.</li>
<li>Rune of Cinderglacier now procs per minute instead of a 5% chance.</li>
<li>Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.</li>
<li>Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.</li>
<li>Strangulate no longer does damage and has been reduced to 1 rank.</li>
<li>Talents
<ul>
<li>Blood
<ul>
<li>Abomination’s Might: This effect can now also be caused by Death Strike.</li>
<li>Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.</li>
<li>Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.</li>
<li>Blood-Gorged now grants armor penetration instead of expertise.</li>
<li>Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.</li>
<li>Bloodworms now heal more.</li>
<li>Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.</li>
<li>New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.</li>
<li>Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.</li>
<li>Hysteria: This ability now causes the target to lose health rather than take damage.</li>
<li>Might of Mograine: No longer affects Obliterate.</li>
<li>Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.</li>
<li>Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.</li>
<li>Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.</li>
<li>Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.</li>
<li>Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.</li>
</ul>
</li>
<li>Frost
<ul>
<li>The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.</li>
<li>Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.</li>
<li>Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.</li>
<li>Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.</li>
<li>Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.</li>
<li>Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.</li>
<li>Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.</li>
<li>Icy Talons and Improved Icy Talons: These talents now have new icons.</li>
<li>Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.</li>
<li>Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.</li>
<li>Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.</li>
<li>Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).</li>
<li>Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.</li>
<li>Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.</li>
</ul>
</li>
<li>Unholy
<ul>
<li>Bone Shield: Cooldown increased to 2 minutes from 1 minute.</li>
<li>Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.</li>
<li>New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.</li>
<li>Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.</li>
<li>Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.</li>
<li>Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.</li>
<li>Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.</li>
<li>Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.</li>
<li>Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.</li>
<li>Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li>
<li>Shadow of Death: This talent has been removed.</li>
<li>Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.</li>
<li>Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.</li>
<li>Vicious Strikes: This talent no longer affects Death Strike.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.</li>
<li>Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.</li>
<li>Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.</li>
<li>Innervate: This spell no longer costs mana.</li>
<li>Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.</li>
<li>Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.</li>
<li>Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).</li>
<li>Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.</li>
<li>Starfall: Cooldown reduced to 90 seconds.</li>
<li>Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.</li>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.</li>
<li>Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.</li>
<li>Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.</li>
<li>Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.</li>
<li>Moonkin Form: Mana cost reduced.</li>
<li>Nature&#8217;s Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.</li>
<li>Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.</li>
<li>Typhoon: Now causes a 3-second daze.</li>
</ul>
</li>
<li>Feral
<ul>
<li>Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.</li>
<li>Predatory Strikes: This talent no longer works when in Moonkin form.</li>
<li>New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.</li>
<li>Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.</li>
<li>Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.</li>
<li>Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.</li>
<li>Survival Instincts: Cooldown reduced to 3 minutes, down from 5.</li>
<li>Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Living Seed: This talent now accounts for total healing including overhealing.</li>
<li>Improved Mark of the Wild:  Now also increases all of your total attributes by 1/2%.</li>
<li>Intensity: Now grants 17/33/50% of mana regeneration while casting.</li>
<li>New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.</li>
<li>Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.</li>
<li>Replenish: This talent is now re-named Revitalize and also works with Wild Growth.</li>
<li>Tree of Life: Now receives 240% increased armor. You can now use Nature&#8217;s Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter&#8217;s Auto Shot.</li>
<li>Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.</li>
<li>Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.</li>
<li>Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.</li>
<li>Disengage: Cooldown increased by 5 seconds.</li>
<li>Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).</li>
<li>Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.</li>
<li>Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster&#8217;s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.</li>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Animal Handler: No longer reduces the cooldown of Master&#8217;s Call, but instead increases the duration of the Master&#8217;s Call effect by 3/6 seconds.</li>
<li>Improved Aspect of the Hawk now has a new spell effect.</li>
</ul>
</li>
<li>Marksmanship
<ul>
<li>Chimera Shot: Mana cost reduced from 16% to 12%.</li>
<li>Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.</li>
<li>Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.</li>
<li>Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.</li>
<li>Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.</li>
<li>Silencing Shot: No longer on the global cooldown.</li>
<li>Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.</li>
</ul>
</li>
<li>Survival
<ul>
<li>Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.</li>
<li>Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.</li>
<li>Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.</li>
<li>Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.</li>
<li>New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.</li>
<li>T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.</li>
<li>Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.</li>
<li>Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.</li>
<li>Improved Wing Clip: This talent has been removed.</li>
<li>Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.</li>
</ul>
</li>
<li>Pets
<ul>
<li>Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.</li>
<li>Cornered: The critical strike reduction when this ability is active has been increased.</li>
<li>Feeding Frenzy increased to 8/16% damage up from 6/12%.</li>
<li>Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.</li>
<li>Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.</li>
<li>Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.</li>
<li>Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.</li>
<li>Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.</li>
<li>New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.</li>
<li>New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.</li>
<li>Roar of Sacrifice can be used on the hunter only.</li>
<li>Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.</li>
<li>Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.</li>
<li>Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.</li>
<li>New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.</li>
<li>Mage Armor: Now grants 50% of mana regeneration while casting.</li>
<li>Mirror Image: The images no longer cast Polymorph.</li>
<li>Molten Armor: Chance to critically strike is now increased by a percentage of the mage’s total spirit.</li>
<li>Talents
<ul>
<li>Arcane
<ul>
<li>Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.</li>
</ul>
</li>
<li>Fire
<ul>
<li>Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%.</li>
<li>Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the mage’s party or raid.</li>
<li>Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill. In addition, the critical strike chance of Frostbolt is increased by 1/2/3%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Auras will now persist through death and affect a 40 yard radius.</li>
<li>Blessing of Kings is now trainable at level 20.  Removed from talent trees.</li>
<li>Divine Plea can once again be dispelled.</li>
<li>Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.</li>
<li>Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.</li>
<li>Forbearance reduced to a 2-minute duration.</li>
<li>Sacred Shield: This effect cannot be cast on more than one friendly target at a time.</li>
<li>Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.</li>
<li>Shield of Righteousness: Base damage and scaling factor increased by 30%.</li>
<li>Spiritual Attunement: Removed from trainers.  It is now available deep in the Protection tree for 2 ranks at 5/10%.</li>
<li>Talents
<ul>
<li>Holy
<ul>
<li>Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.</li>
<li>Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.</li>
<li>Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.</li>
<li>Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.</li>
<li>Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.</li>
<li>Judgements of the Pure moved to tier-9.</li>
<li>Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.</li>
<li>Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.</li>
<li>Sacred Cleansing moved to tier-8.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Ardent Defender: Reduced to 3 ranks for 10/20/30%.</li>
<li>Avenger’s Shield: Base damage and scaling factor increased by 30%.</li>
<li>Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).</li>
<li>Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.</li>
<li>Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.</li>
<li>Divine Protection: Cooldown reduced to 3 minutes.</li>
<li>New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.</li>
<li>New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).</li>
<li>Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.</li>
<li>Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.</li>
<li>Holy Shield: Base damage and scaling factor increased by 30%.</li>
<li>Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.</li>
<li>One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.</li>
<li>Sacred Duty rank 1 now increases stamina by 4%.</li>
<li>Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.</li>
</ul>
</li>
<li>Retribution
<ul>
<li>Benediction now affects Hand of Reckoning.</li>
<li>Divine Purpose: Moved to Improved Retribution Aura’s position.</li>
<li>Divine Storm: Damage increased.</li>
<li>Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.</li>
<li>Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.</li>
<li>Repentance no longer resets the paladin&#8217;s melee swing timer.</li>
<li>Improved Retribution Aura: This talent has been removed.</li>
<li>Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.</li>
<li>Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.</li>
<li>Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.</li>
<li>Swift Retribution: Now grants its haste bonus while any aura is active.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.</li>
<li>Devouring Plague: This spell now has a new icon.</li>
<li>Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.</li>
<li>Divine Spirit is now trainable at level 31.</li>
<li>Holy Nova: Mana cost reduced approximately 20%.</li>
<li>Improved Holy Concentration removed.</li>
<li>Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.</li>
<li>Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.</li>
<li>Prayer of Healing: This spell now heals the target&#8217;s party, rather than being limited to just your direct party.</li>
<li>Shadowfiend: Health scaling increased. Now receives 30% of the master&#8217;s spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.</li>
<li>Talents
<ul>
<li>Discipline
<ul>
<li>Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.</li>
<li>Improved Divine Spirit: This talent has been removed.</li>
<li>New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.</li>
<li>Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.</li>
<li>Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.</li>
<li>Meditation and Improved Power: Word shield have changed locations with each other.</li>
<li>Meditation: Now grants 17/33/50% of mana regeneration while casting.</li>
<li>Mental Agility: Reduced to 3 points (4/7/10%), down from 5.</li>
<li>New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.</li>
<li>Penance: Damage increased approximately 30%.This spell can now be cast on yourself.</li>
<li>Power Infusion: This effect now has a new spell effect.</li>
<li>Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.</li>
<li>Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.</li>
</ul>
</li>
<li>Holy
<ul>
<li>New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target&#8217;s movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.</li>
<li>Circle of Healing: Healing increased by approximately 40%.</li>
<li>Holy Concentration redesigned: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.</li>
<li>New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.</li>
<li>Serendipity redesigned: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.</li>
<li>Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6% to 4/8/12%.</li>
</ul>
</li>
<li>Shadow
<ul>
<li>Blackout: This talent has been removed.</li>
<li>Darkness: This talent is now in tier-1, moved up from tier-6.</li>
<li>Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.</li>
<li>New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.</li>
<li>Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.</li>
<li>Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 2 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.</li>
<li>Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.</li>
<li>Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.</li>
<li>Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.</li>
<li>Silence: Range increased to 30 yards.</li>
<li>Spirit Tap: Now grants 83% of mana regeneration while casting.</li>
<li>Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.</li>
<li>Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.</li>
<li>Deadly Throw: Missile speed increased.</li>
<li>Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).</li>
<li>Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.</li>
<li>Tricks of the Trade: Will now begin following the first damaging attack.</li>
<li>Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).</li>
<li>Talents
<ul>
<li>Assassination
<ul>
<li>Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.</li>
<li>Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.</li>
</ul>
</li>
<li>Combat
<ul>
<li>Adrenaline Rush cooldown reduced to 3 minutes.</li>
<li>Killing Spree: Now also increases all damage done by the rogue while active by 20%.</li>
<li>Savage Combat improved to 2/4% increased damage against poisoned targets.</li>
<li>Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.</li>
</ul>
</li>
<li>Subtlety
<ul>
<li>Shadow Dance now opens a new action bar when used.</li>
<li>Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.</li>
<li>Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman’s spell power instead of attack power.</li>
<li>Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.</li>
<li>Flametongue Weapon: Bonus damage from spell power now based on weapon speed.  Slower weapons will benefit more from spell power.</li>
<li>Frostbrand Weapon: Damage increased by approximately 20%.</li>
<li>Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.</li>
<li>Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.</li>
<li>Talents
<ul>
<li>Enhancement
<ul>
<li>Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.</li>
<li>Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.</li>
<li>New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 seconds when used on targets at or further than 15 yards from you.</li>
<li>Lava Lash now has a new icon.</li>
<li>Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.</li>
<li>Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.</li>
<li>Improved Stormstrike redesigned: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.</li>
<li>Toughness: No longer increases your armor. Instead, this talent now increases your total stamina by 2/4/6/8/10%.</li>
<li>Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9%.</li>
</ul>
</li>
<li>Elemental
<ul>
<li>New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.</li>
<li>Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.</li>
<li>Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.</li>
<li>Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.</li>
<li>Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.</li>
<li>Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.</li>
<li>Thunderstorm can now be cast while stunned.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.</li>
<li>Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.</li>
<li>Cleanse Spirit now has a new icon.</li>
<li>Mana Tide Totem: This spell no longer costs mana.</li>
<li>Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.</li>
<li>Riptide: This spell has a new icon.</li>
<li>Tidal Force: Now has a new spell effect.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>Banish: Now has a 6-second PvP duration.</li>
<li>Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.</li>
<li>Curse of Recklessness has been removed.</li>
<li>Curse of Weakness: Now also reduces the armor of the target by 5%.</li>
<li>Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.</li>
<li>Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.</li>
<li>Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.</li>
<li>Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.</li>
<li>Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.</li>
<li>Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.</li>
<li>Soul Shard: This item now has a maximum count of 32 in inventory.</li>
<li>Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.</li>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.</li>
<li>Haunt: Now only increases your shadow damage-over-time spells on the target.</li>
<li>Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.</li>
<li>Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.</li>
<li>Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.</li>
<li>Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.</li>
<li>Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.</li>
<li>Suppression: Now increases spell hit for all of your spells.</li>
<li>Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Demonic Empathy has been removed.</li>
<li>Demonic Empowerment: This talent now has a unique spell effect.</li>
<li>Demonic Sacrifice: This talent has been removed.</li>
<li>Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.</li>
<li>Improved Enslave Demon talent removed.</li>
<li>Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.</li>
<li>Master Conjuror: Increased from 15/30% up to 150/300%.</li>
<li>New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.</li>
<li>New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.</li>
</ul>
</li>
<li>Destruction
<ul>
<li>Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.</li>
<li>Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).</li>
<li>Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.</li>
<li>Chaos Bolt: Damage increased approximately 15%.</li>
<li>Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.</li>
<li>Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.</li>
<li>Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.</li>
<li>Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.</li>
<li>Molten Core: This talent has been moved to Demonology (tier-8).</li>
<li>New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.</li>
<li>Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong> Warriors</strong></p>
<ul>
<li>Battle Stance: Now increases armor penetration by 10%.</li>
<li>Berserker Stance: Now increases damage taken by 5%.</li>
<li>Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.</li>
<li>Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).</li>
<li>Disarm: This ability now disarms ranged weapons as well.</li>
<li>Heroic Throw missile speed increased.</li>
<li>Intimidating Shout: Cooldown reduced to 2 minutes.</li>
<li>Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.</li>
<li>Talents
<ul>
<li>Arms
<ul>
<li>Blood Frenzy improved to 2/4% increased damage.</li>
<li>Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.</li>
<li>Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.</li>
<li>New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.</li>
<li>Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.</li>
<li>Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.</li>
</ul>
</li>
<li>Fury
<ul>
<li>Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.</li>
<li>Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Last Stand: Cooldown reduced to 3 minutes.</li>
<li>Warbringer: Now also allows Intervene and Intercept to be used in any stance.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>Alchemy
<ul>
<li>All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.</li>
<li>Blackmouth Oil and Fire Oil no longer require a vial.</li>
<li>Elixir of Greater Firepower now grants spell power to all schools of magic.</li>
<li>Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.</li>
<li>Flask of Stoneblood: Health granted has been doubled.</li>
<li>Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.</li>
<li>Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.</li>
<li>The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.</li>
<li>The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon quality bind-on-equip trinket.</li>
<li>You can now sometimes find Alchemist&#8217;s Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.</li>
</ul>
</li>
<li>Blacksmithing
<ul>
<li>Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.</li>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.</li>
<li>The Titanium Plating shield enchantment now reduces the duration of disarm effects by 50% as well as increasing your block value.</li>
</ul>
</li>
<li>Cooking
<ul>
<li>A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man &#8216;O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.</li>
<li>Flint and Tinder is no longer necessary for creating a campfire. You&#8217;re just that resourceful!</li>
<li>Grub now sells the Dig Rat Stew recipe to players who completed the quest.</li>
<li>Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.</li>
<li>Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).</li>
<li>Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.</li>
<li>Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.</li>
<li>You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
</li>
<li>Enchanting
<ul>
<li>Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City.</li>
<li>Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.</li>
<li>Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.</li>
<li>Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it&#8217;s applied, however, players no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.</li>
<li>The enchanting interface now correctly sorts grey recipes by skill difficulty.</li>
</ul>
</li>
<li>Engineering
<ul>
<li>Added a new Reticulated Armor Webbing engineering enchant that increases the armor on cloth, leather, mail, or plate gloves.</li>
<li>Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.</li>
<li>Engineers can now obtain the schematics for Lil&#8217; Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.</li>
<li>Flexweave Underlay now grants passive agility in addition to its normal effect.</li>
<li>Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown.</li>
<li>Gnomish X-Ray Specs have a new model.</li>
<li>Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, cooldown reduced. Now invokes a 10-second DPS burst item category cooldown.</li>
<li>Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown.</li>
<li>Nitro Boosts now grant passive critical strike rating in addition to their speed boost.</li>
<li>Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.</li>
</ul>
</li>
<li>First Aid
<ul>
<li>You no longer need to complete the “Triage” quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the trainers in the capital cities.</li>
<li>You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
</li>
<li>Fishing
<ul>
<li>A new (and very rare) special mount can now be caught from Northrend fishing pools.</li>
<li>New fishing dailies are now offered from Marcia Chase in Dalaran City!</li>
<li>Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.</li>
<li>The time needed to catch fish has been reduced.</li>
<li>You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.</li>
<li>You can now fish in Wintergrasp, and the fishin&#8217; is good!</li>
<li>You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
</li>
<li>Gathering Skills
<ul>
<li>Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).</li>
<li>You can no longer fail when Mining, Herbing, and Skinning.</li>
</ul>
</li>
<li>Herbalism
<ul>
<li>Find Herbs no longer tracks Glowcaps.</li>
<li>Northrend herbs now yield more herbs on average.</li>
<li>The herbalism requirement for gathering Tiger Lily has been reduced to 375.</li>
<li>The time it takes to gather herbs has been reduced.</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Added a recipe to trainers for creating a level 70 superior-quality off-hand item.</li>
<li>Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.</li>
<li>Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.</li>
<li>Glyph icons have been updated so it is easy to distinguish between classes.</li>
<li>Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).</li>
</ul>
</li>
<li>Jewelcrafting
<ul>
<li>Added a new recipe to cut black diamonds.</li>
<li>Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.</li>
<li>Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.</li>
</ul>
</li>
<li>Leatherworking
<ul>
<li>Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.</li>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.</li>
<li>Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.</li>
</ul>
</li>
<li>Tailoring
<ul>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.</li>
<li>The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.</li>
<li>Several lower-level items crafted by tailors have received major changes to make them more appealing.</li>
</ul>
</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>The fight event for the &#8220;Grim(oire) Business&#8221; quest at Vim&#8217;gol&#8217;s Circle in the Blade&#8217;s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim&#8217;gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim&#8217;gol the Vile&#8217;s Unholy Growth cast.</li>
<li>Horde characters may now obtain the quest &#8220;CLUCK!&#8221; from Chickens. While Farmer Saldean won&#8217;t be selling Special Chicken Feed to the Horde, perhaps &#8220;Westfall&#8221; William Saldean in Brill might&#8230;</li>
</ul>
<p><strong>Dungeons and Raids</strong></p>
<ul>
<li>New dungeon maps have been added for all Wrath of the Lich King dungeons.</li>
<li>Eye of Eternity
<ul>
<li>Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.</li>
</ul>
</li>
<li>Naxxramas
<ul>
<li>The Chains of Kel&#8217;Thuzad will no longer reset the raid&#8217;s threat.</li>
<li>The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.</li>
<li>Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.</li>
</ul>
</li>
<li>Vault of Archavon
<ul>
<li>Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat.</li>
</ul>
</li>
</ul>
<p><strong> User Interface </strong></p>
<ul>
<li>New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.</li>
<li>A new Color Blind option is available under the Interface panel.</li>
<li>Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.</li>
<li>Added new Video Mode Ultra (should only be used on the highest-end systems).</li>
<li>Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.</li>
<li>A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.</li>
<li>New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.</li>
<li>Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.</li>
<li>Confirmation boxes have been added to purchases over 150 gold.</li>
<li>The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.</li>
<li>Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.</li>
<li>Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.</li>
<li>On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!</li>
<li>Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.</li>
<li>The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.</li>
<li>Players first entering any dungeon that will result in a Raid ID lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.</li>
<li>New elite mob frames have been added for V-Key frames.</li>
<li>For additional notes on Lua and XML changes please visit the                 <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_blank" rel="external nofollow"> UI &amp; Macros forum.</a></li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Arena Grand Master Trinket: Dodge rating has been replaced with stamina.</li>
<li>Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.</li>
<li>Clams
<ul>
<li>A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.</li>
<li>Loot from clams now stacks correctly!</li>
<li>Changed the icon for Succulent Clam Meat so it doesn&#8217;t look quite as disgusting. Now 100% more succulent!</li>
</ul>
</li>
<li>Darkmoon Cards of the North will now take three seconds per card to create.</li>
<li>Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.</li>
<li>Divine Hymn will now trigger Illustration of the Dragon Soul.</li>
<li>Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second.</li>
<li>Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.</li>
<li>Frozen Scepter of Necromancy now sounds like other maces.</li>
<li>Gift of Arthas: Now considered a curse instead of a disease.</li>
<li>Glyphs
<ul>
<li>Death Knight
<ul>
<li>Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.</li>
<li>Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 seconds.</li>
<li>Glyph of Dark Death: Increases the damage done by Death Coil by 15%.</li>
<li>Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.</li>
<li>Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.</li>
<li>Glyph of Heart Strike: Duration of snare increased to 10 seconds.</li>
<li>Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.</li>
<li>Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.</li>
<li>Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.</li>
<li>Glyph of Plague Strike: Bonus lowered to 20%.</li>
<li>Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds.</li>
<li>Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.</li>
<li>Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 seconds.</li>
</ul>
</li>
<li>Druid
<ul>
<li>Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.</li>
<li>Glyph of Berserk: Increases the duration of Berserk by 5 seconds.</li>
<li>Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 seconds.</li>
<li>Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal-over-time effects present on the target.</li>
<li>Glyph of Rebirth: Target now returns to life with full health.</li>
<li>Glyph of Savage Roar: Your Savage Roar ability grants an additional 3% bonus damage done.</li>
<li>Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.</li>
<li>Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.</li>
<li>Glyph of Survival Instincts: Increases the percentage of your maximum health received from Survival Instincts to 40%.</li>
<li>Glyph of Wild Growth: Wild Growth now affects up to 6 targets.</li>
</ul>
</li>
<li>Hunter
<ul>
<li>Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.</li>
<li>Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 second.</li>
<li>Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.</li>
<li>Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.</li>
<li>Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.</li>
<li>Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.</li>
<li>Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you take 20% less damage.</li>
<li>Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.</li>
<li>Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.</li>
<li>Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.</li>
</ul>
</li>
<li>Mage
<ul>
<li>Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%.</li>
<li>Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards.</li>
<li>Glyph of Ice Armor: Now increases resistance and armor by 50%.</li>
<li>Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%.</li>
<li>Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.</li>
<li>Glyph of Mirror Image: This glyph has been redesigned and now increases the number of copies of the mage to 4.</li>
</ul>
</li>
<li>Paladin
<ul>
<li>Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 seconds.</li>
<li>Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.</li>
<li>Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.</li>
<li>Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.</li>
<li>Glyph of Exorcism: Changed to 20% bonus damage.</li>
<li>Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.</li>
<li>Glyph of Holy Light: Can no longer critically strike and has had its range updated.</li>
<li>Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.</li>
<li>Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.</li>
<li>Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.</li>
<li>Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana.</li>
<li>Glyph of Seal of Righteousness: Increases damage done by this seal by 10%.</li>
<li>Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.</li>
</ul>
</li>
<li>Priest
<ul>
<li>Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 seconds.</li>
<li>Glyph of Fade: Now reduces cooldown by 9 seconds.</li>
<li>Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.</li>
<li>Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 seconds.</li>
<li>Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.</li>
<li>Glyph of Inner Fire: Increases bonus armor by 50%.</li>
<li>Glyph of Mind Control: Increases duration by 30 seconds.</li>
<li>Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5 yards.</li>
<li>Glyph of Pain Suppression: Allows Pain Suppression to be cast while stunned.</li>
<li>Glyph of Penance: Reduces the cooldown of Penance by 2 seconds.</li>
<li>Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds.</li>
</ul>
</li>
<li>Rogue
<ul>
<li>Glyph of Adrenaline Rush: Now increases duration by 5 seconds.</li>
<li>Glyph of Backstab: Now increases remaining duration on Rupture by 2 seconds each time it is used, up to a maximum of 6 seconds.</li>
<li>Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.</li>
<li>Glyph of Crippling Poison: Poison chance bonus increased to 20%.</li>
<li>Glyph of Deadly Throw: Increases the movement reduction by 10%.</li>
<li>Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.</li>
<li>Glyph of Hunger for Blood: Increases the bonus damage from Hunger for Blood by 3%.</li>
<li>Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 seconds.</li>
<li>Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.</li>
<li>Glyph of Pick Lock: Now reduces cast time by 100%.</li>
<li>Glyph of Sap: Increases duration by 20 seconds.</li>
<li>Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 seconds.</li>
<li>Glyph of Sprint: No longer reduces the duration.</li>
<li>Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.</li>
</ul>
</li>
<li>Shaman
<ul>
<li>Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.</li>
<li>Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.</li>
<li>Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%.</li>
<li>Glyph of Riptide: Increases the duration of Riptide by 6 seconds.</li>
<li>Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.</li>
<li>Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.</li>
<li>Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem&#8217;s bonus spell power for 5 minutes.</li>
</ul>
</li>
<li>Warlock
<ul>
<li>Glyph of Banish: This glyph has been replaced with Glyph of Incinerate, which increases the damage of Incinerate by 5%.</li>
<li>Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2 seconds.</li>
<li>Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 seconds.</li>
<li>Glyph of Haunt: The bonus damage granted by your Haunt spell is increased by an additional 3%.</li>
<li>Glyph of Immolate: The bonus damage provided by this glyph to Immolate’s periodic damage has been reduced to 10%, down from 20%. The 10% reduction to Immolate’s initial damage has been removed.</li>
<li>Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.</li>
<li>Glyph of Life Tap: When you use Life Tap, you gain 20% of your spirit as spell power for 20 seconds.</li>
<li>Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 seconds.</li>
<li>Glyph of Shadowflame: Your Shadowflame also applies a 70% movement speed slow on its victims.</li>
<li>Glyph of Siphon Life: Redesigned to increase the healing received from the Siphon Life talent.</li>
<li>Glyph of Soul Link: Increases the percentage of damage shared via your Soul Link by an additional 5%.</li>
<li>Glyph of Succubus: Redesigned to remove all damage-over-time effects from the target of Seduction.</li>
</ul>
</li>
<li>Warrior
<ul>
<li>Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.</li>
<li>Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 seconds.</li>
<li>Glyph of Enraged Regeneration: Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.</li>
<li>Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60 seconds. The penalty on maximum health gained has been removed.</li>
<li>Glyph of Overpower: Now provides 100% chance on all parries.</li>
<li>Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.</li>
<li>Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds.</li>
<li>Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection by 1 second.</li>
<li>Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.</li>
<li>Glyph of Vigilance: Your Vigilance ability transfers an additional 5% of your target&#8217;s threat to you.</li>
</ul>
</li>
</ul>
</li>
<li>Hearthstone: Cooldown has been reduced to 30 minutes down from 60 minutes.</li>
<li>Heavy Junkboxes will no longer have deprecated poison materials.</li>
<li>Libram of the Sacred Shield: Increases block value.</li>
<li>Magic Dust now has a 10-second PvP duration.</li>
<li>Old Naxxramas Shoulder Enchants will now soulbind items.</li>
<li>Outrider&#8217;s Lammellar Legguards and Sentinel&#8217;s Mail Leggings have had their costs reduced to the correct value.</li>
<li>Pack of Endless Pockets can now be mailed.</li>
<li>Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has been reduced to 10%.</li>
<li>Patroller&#8217;s Pack now sounds like a bag.</li>
<li>PvP Trinkets will now break Shackle Undead.</li>
<li>Several beverages missing from the &#8220;Beverages Consumed&#8221; statistic have been added.</li>
<li>Several foods missing from the Food Eaten statistic have been added.</li>
<li>Sigil of Awareness: Now provides bonus damage to Death Strike as well.</li>
<li>Sigil of the Frozen Conscience: The bonus to Icy Touch from this relic has been reduced to a value appropriate to the item’s level.</li>
<li>Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters.</li>
<li>Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).</li>
<li>Thunder Capacitor again requires four charges.</li>
<li>Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent Whelps in the Swamp of Sorrows.</li>
<li>White Tickbird Hatchling is now classified as a Pet.</li>
</ul>
<p><strong> Mac </strong></p>
<ul>
<li>Support for Logitech G-13, G-15 and G-19 keyboards with LCD displays has been added.</li>
<li>A number of performance and smoothness enhancements have been implemented.</li>
<li>The new high-res player textures are supported on dual processor systems running OS X 10.5.</li>
<li>A crashing bug involving chat channel commands has been fixed.</li>
<li>A problem involving window focus and foreground/background status has been fixed.</li>
<li>Movie recording feature has had some user interface improvements.</li>
</ul>
<p><strong> Bug Fixes </strong></p>
<ul>
<li>Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location.</li>
<li>Yaaarrrr! now has a detailed tooltip.</li>
<li>Classes
<ul>
<li>Death Knight
<ul>
<li>Acclimation: This talent will no longer sometimes grant nature resistance while fighting Sapphiron.</li>
<li>Anti-magic Zone: This ability will no longer cause strange absorb messages in the combat log and floating combat text.</li>
<li>Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. This pet will no longer break stealth on nearby targets and attack them. Also corrected a bug making the effect last 8 seconds longer than intended.</li>
<li>Death Coil: This spell will no longer sometimes cause the death knight to animate a swing twice.</li>
<li>Death Grip: This spell will no longer automatically cast on the nearest enemy when no valid target is selected.</li>
<li>Death Runes: Fixed a bug where it was possible when using two abilities with the same rune cost to not get correctly granted a second Death Rune when appropriate.</li>
<li>Ebon Plaguebringer: Multiple death knights can now use this debuff against a target without overwriting each other.</li>
<li>Howling Blast: Each rank now properly shares a cooldown with the other ranks.</li>
<li>Necrosis: The damage from this ability will no longer benefit multiple times from damage increasing effects.</li>
<li>Pestilence: This ability will now spread disease centered on a position between the death knight and its target, rather than the target’s center position (for very large creatures, this used to cause no disease spread at all).</li>
<li>Raise Ally: The buff from this ability can no longer be right clicked to cancel. In order to end the effect, the player controlling the Risen Ghoul must right click on the unit portrait and dismiss the pet. In addition, using this ability on a player whose level is too low will now give a “Target is too low level” error message instead of “You have no target.”</li>
<li>Raise Dead: This pet now despawns instantly when it dies. In addition, this ability can no longer be used while riding any type of vehicle. The Risen Ghoul is also now properly immune to Charm, Fear, Sleep, and Horror.</li>
<li>Rune of Cinderglacier: Charges of this will now only be used if the target actually took damage from the attack.</li>
<li>Scent of Blood: This talent can no longer be triggered by environmental damage.</li>
<li>Scourge Strike: The tooltip incorrectly stated it did 60% weapon damage increased by 9% from diseases, when it was actually 45% increased 11% from diseases. The tooltip has been corrected, but the damage done is unchanged.</li>
<li>Sigil of Awareness: The tooltip on this incorrectly indicated it added much more damage than it actually did. The tooltip has been corrected to show the actual bonus.</li>
<li>Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds.</li>
</ul>
</li>
<li>Druid
<ul>
<li>Bash: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.</li>
<li>Feral Attack Power: Heirloom weapons now correctly grant the amount of attack power in Cat, Bear, and Dire Bear Forms that is stated on the weapon tooltip. In addition, the attack power bonus will now work properly for druids below level 60.</li>
<li>Lifebloom: Corrected some bugs with the new blooming functionality and dispels.</li>
<li>Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants.</li>
<li>Swipe: Now properly affected by area-of-effect damage caps.</li>
<li>Thorns: This spell will now properly use the druid’s spell power to determine its scaling instead of the target’s spell power.</li>
<li>Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other.</li>
</ul>
</li>
<li>Hunter
<ul>
<li>Cower: This pet ability will now display its cooldown correctly.</li>
<li>Disengage: This ability can no longer be used while riding any type of vehicle.</li>
<li>Froststorm Breath: This pet ability will now display its cooldown correctly.</li>
<li>Heart of the Phoenix: Can no longer be set to autocast (which did not work).</li>
<li>Hunter traps will no longer be able to be set off by totems.</li>
<li>Rake: This pet ability will now always refresh when used by the pet.</li>
<li>Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.</li>
<li>Spirit Strike: This pet ability now has its damage increased by Prowl as intended.</li>
<li>Spore Cloud: This pet ability will now autocast properly at all ranks.</li>
<li>Steady Shot: Now does correct damage with heirloom weapons.</li>
</ul>
</li>
<li>Mage
<ul>
<li>Arcane Potency: Fixed a bug where sometimes the benefit was consumed before altering the critical strike chance of the mage. In addition, will no longer benefit the critical strike chance of Molten Armor’s damage.</li>
<li>Deep Freeze: Floating combat text will now display when this ability is able to be used.</li>
<li>Focus Magic: When spell-stolen, this buff will no longer grant the originally casting mage a buff when critical strikes occur.</li>
<li>Frostbite: Fixed a bug preventing this from overwriting the effect from the Frostbite talent.</li>
<li>Ignite: The debuff from this talent now benefits properly from Arcane Subtlety. In addition, effects which modify damage done will no longer be applied a second time to the damage from this talent.</li>
<li>Master of Elements: Now refunds the correct amount of mana when used with Arcane Missiles.</li>
<li>Mirror Image: Mirror Images will now appear with maximum health and mana. In addition, this ability can no longer be used while riding any type of vehicle.</li>
<li>Slow Fall: Can no longer be cast on NPCs.</li>
<li>Torment the Weak: Now properly increases damage when used against victims of the snare from Hunter Frost Traps.</li>
</ul>
</li>
<li>Paladin
<ul>
<li>Beacon of Light: This spell no longer duplicates the heal on yourself if your target is currently immune to being healed due to being on a vehicle. It will simply not duplicate the heal. In addition, Divine Plea will only penalize the original heal instead of applying the penalty a second time on the duplicated heal.</li>
<li>Blessing of Sanctuary: This spell can now overwrite a Greater Blessing of Sanctuary that has less than 10 minutes duration remaining.</li>
<li>Blessing of Wisdom: It is no longer possible to have the icon for this spell and Greater Blessing of Wisdom active at the same time (which didn’t give any benefit, but was confusing).</li>
<li>Combat Expertise: This talent will now properly increase spell critical strike chance.</li>
<li>Hammer of Justice: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.</li>
<li>Hammer of the Righteous: Now does correct damage with heirloom weapons.</li>
<li>Holy Shield: Damage from this ability now increases properly from attack power.</li>
<li>Judgement of Command: Fixed incorrect combat log tooltips.</li>
<li>Righteous Vengeance: Effects which modify damage done will no longer be applied a second time to the damage from this talent.</li>
<li>Sacred Shield: Now scales properly from spell power granted by Sheath of Light.</li>
<li>Seal of Vengeance/Corruption: The bonus damage applied a target which already has the maximum stack of debuffs is now properly affected by Judgements of the Pure. In addition, fixed some missing tooltips in the combat log.</li>
<li>Sheath of Light: Critical heals from Lay on Hands will now trigger this talent.</li>
</ul>
</li>
<li>Priest
<ul>
<li>Inner Fire: Charges of this buff will now be consumed properly if the priest is attacked while using emotes.</li>
<li>Mind Control: This spell can no longer be cast while it is already active.</li>
<li>Misery: The tooltip on this talent was badly worded and implied a bonus much larger than it actually gave. The tooltip has been rewritten to be more clear.</li>
<li>Prayer of Mending: This spell will no longer fail from “A more powerful spell is already active” errors. It will now always cast, including overwriting a weaker Prayer of Mending. In addition, trinkets which are triggered from casting a healing spell will now be triggered properly by Prayer of Mending.</li>
</ul>
</li>
<li>Rogue
<ul>
<li>Master of Subtlety: The amount of time remaining on the damage bonus for this talent is now displayed.</li>
</ul>
</li>
<li>Shaman
<ul>
<li>Cleanse Spirit is now properly in the Nature spell school.</li>
<li>Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds.</li>
</ul>
</li>
<li>Warlock
<ul>
<li>Dark Pact: Can no longer be cast when the warlock has an enslaved demon pet that does not have mana.</li>
<li>Demonic Circle: Summon: This spell can no longer be cast while on a transport or other moving object.</li>
<li>Fel Synergy: This talent will no longer heal vehicles the warlock is riding.</li>
<li>Ritual of Summoning: This spell can no longer be cast while on a transport or other moving object.</li>
<li>Unstable Affliction: Feedback damage from dispelling this debuff will no longer be modified by effects on the victim which modify the damage the victim does.</li>
</ul>
</li>
<li>Warrior
<ul>
<li>Concussion Blow: Now properly triggers a 1.5 second global cooldown.</li>
<li>Damage Shield: Fixed a bug which caused this ability to benefit from Recklessness.</li>
<li>Enrage: This ability can no longer be triggered by environmental damage.</li>
<li>Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).</li>
<li>Improved Revenge: This talent will now increase the damage done by Revenge by the proper amount.</li>
<li>Rend: Now does correct damage with heirloom weapons. In addition, low ranks of this ability will no longer incorrectly gain a damage bonus against targets above 75% health.</li>
<li>Slam: Slam will no longer sometimes show 2 miss messages.</li>
</ul>
</li>
</ul>
</li>
<li>Items
<ul>
<li>Dartol&#8217;s Rod of Transformation has had its tooltip corrected.</li>
<li>Glyph of Mocking Blow: Correctly increases damage of the ability by 25%.</li>
<li>Glyph of Rejuvenation: Effects which modify healing done will no longer be applied a second time to the healing granted by this glyph.</li>
<li>Glyph of Shocking: Tooltip has been corrected.</li>
<li>Heirloom Items: The bonus spell power granted by these items has been redesigned to provide substantially more benefit for players lower than level 58.</li>
<li>Hook of the Master Angler: Using this item to shape-change into a fish now cancels Shadowform.</li>
<li>Justicar (T4) Retribution Set: The bonus to seals now works properly on Seal of Blood and Seal of the Martyr.</li>
<li>Mace of Unending Life is correctly a two-handed weapon.</li>
<li>Many Northrend maces now make correct noises when sheathed and unsheathed.</li>
<li>Many items with 110 attack power now correctly grant 110 ranged attack power.</li>
<li>Oracle Talisman of Ablution&#8217;s spell data has been clarified.</li>
<li>Personal rating requirements for off-hand Deadly Gladiator items should now display correctly.</li>
<li>Several Hateful and Deadly plate helms have had their stats correctly reduced.</li>
<li>Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed.</li>
<li>Sigil of Arthritic Binding: The tooltip was incorrect for this item and overstated the bonus to Scourge Strike. This has been fixed.</li>
<li>Thunder Capacitor&#8217;s cooldown functions.</li>
<li>Wall of Terror, Fleshless Girdle, and Inexorable Sabatons have had their stamina values adjusted to the proper levels.</li>
</ul>
</li>
<li>Racials
<ul>
<li>Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc.</li>
<li>Shadowmeld: Using this ability will no longer cause friendly players to deselect the night elf.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>World of Warcraft PTR Patch 3.1.0</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-ptr-patch-310/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-ptr-patch-310/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 13:30:39 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://www.silicongadget.com/news/world-of-warcraft-ptr-patch-31/</guid>
		<description><![CDATA[Blizzard updated the list of changes that Patch 3.1.0 will bring to World of Warcraft on April, 10th. The patch is still on PTR (Public Test Realms) so it may still change before the official release.

World of Warcraft PTR Patch 3.1.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard updated the list of changes that Patch 3.1.0 will bring to World of Warcraft on April, 10th. The patch is still on PTR (Public Test Realms) so it may still change before the official release.</p>
<p><span id="more-1327"></span></p>
<h2>World of Warcraft PTR Patch 3.1.0</h2>
<p>The latest test realm patch notes can always be found at <a rel="external nofollow" href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a></p>
<p>The latest patch notes can always be found at <a rel="external nofollow" href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">http://www.worldofwarcraft.com/patchnotes/</a></p>
<p><!--pagetitle:General, PVP, Races: General, Classes: General--><br />
<strong>General</strong></p>
<ul>
<li>Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.</li>
<li>The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
<ul>
<li>New ways of gaining reputation with capital cities.</li>
<li>All new daily quests, achievements and titles.</li>
<li>New rare and epic items, tabards, pets, banners, faction shirts and mounts.</li>
<li>Mounted combat, and much more to come!</li>
</ul>
</li>
<li>All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.</li>
<li>Ulduar is now available for limited testing.  Please visit the Public Test Realms for more details. <a onclick="return warn(this)" href="http://forums.wow-europe.com/board.html?forumId=11095&amp;sid=1" target="_new">http://forums.wow-europe.com/board.html?forumId=11095&amp;sid=1</a></li>
<li>Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.</li>
<li>The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.</li>
<li>Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It&#8217;s Been.</li>
<li>Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).</li>
<li>Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Battleground quests “Concerted Efforts” (Alliance) and “For Great Honor” (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion.</li>
<li>Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.</li>
<li>Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.</li>
<li>Teleporters can now be used while mounted and can now be seen from anywhere in the zone.</li>
<li><em>Alterac Valley</em>
<ul>
<li>Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.</li>
</ul>
</li>
<li><em>Strand of the Ancients</em>
<ul>
<li>Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.</li>
</ul>
</li>
</ul>
</li>
<li>Lake Wintergrasp
<ul>
<li>All players who attack a siege vehicle should now get credit if it is destroyed.</li>
<li>Daily quests “Slay Them All!” (Horde) and “No Mercy for the Merciless” (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.</li>
<li>The number of NPCs defending fortress has been increased.</li>
<li>Siege Engines now have Steam Pressure as a resource type (replaces energy).</li>
<li>Siege Engines now have the Steam Rush ability from Ulduar.</li>
<li>The southern Siege Factories can be captured.</li>
<li>Steam Rush: Removed from the Siege Engine due to pathing issues.</li>
<li>The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the battle will restart from the beginning when the realm is once again live.</li>
<li>Towers in Southern Wintergrasp now have more defensive cannons.</li>
</ul>
</li>
</ul>
<p><strong>Races: General</strong></p>
<ul>
<li>Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.</li>
<li>Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.</li>
<li>Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.</li>
</ul>
<p><strong>Classes: General</strong></p>
<ul>
<li>Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.</li>
<li>The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.</li>
<li>Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.</li>
<li>Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.</li>
<li>Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.</li>
<li>The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.</li>
<li>Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.</li>
</ul>
]]></content:encoded>
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		<title>Review of World of Warcraft: Wrath of the Lich King</title>
		<link>http://www.silicongadget.com/games/review-of-world-of-warcraft-wrath-of-the-lich-king/</link>
		<comments>http://www.silicongadget.com/games/review-of-world-of-warcraft-wrath-of-the-lich-king/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 01:30:56 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.silicongadget.com/?p=1285</guid>
		<description><![CDATA[Review of the second expansion of World of Warcraft: Wrath of the Lich King]]></description>
			<content:encoded><![CDATA[<p>So &#8230; I kept promising a review of World of Warcraft: Wrath of the Lich King and after so much time here it is.</p>
<p><span id="more-1285"></span><br />
Did I like the new WoW expansion? Defenetively! But let start from the beginning &#8230; and forgive me if I will be brief (very brief), but it is the only way to get back in shape on writing for this blog. <img src='http://www.silicongadget.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p style="text-align: center;"><img class="aligncenter" title="Review of World of Warcraft: Wrath of the Lich King" src="http://www.worldofwarcraft.com/wrath/images/language/en_us/logo_wrath.gif" alt="Review of World of Warcraft: Wrath of the Lich King" width="220" height="115" /></p>
<p><strong>Questing and Leveling</strong></p>
<p>The first and most obvious addition of this new expansion are the new 10 levels to rise and therefore new spells and talents.</p>
<p>Personally I always liked the leveling part of WoW as I like to do quests, but for me Wrath of the Lich King surpassed at least TBC and maybe even the vanilla WoW (that probably is still holding the first position on the leveling fun rank as it has been my first MMORPG). What took me so much? In this expansion the player is walked to accomplish many more lore-wise chain-quest than the past.</p>
<p>One great example is the Wargate chain-quest in Dragonblight: it starts with <a title="Into Hostile Territory" href="http://www.wowhead.com/?quest=12325" target="_blank">Into Hostile Territory</a> and it end with <a title="The Battle For The Undercity" href="http://www.wowhead.com/?quest=13377" target="_blank">The Battle For The Undercity</a> &#8230; well, I can&#8217;t spoiler it too much, but I can tell you that there has been some very intense scene (and for the first time, cinematics too).</p>
<p><strong>Mechanic</strong></p>
<p>Between all the new additions that this expansion brought, there are two nice new mechanics.</p>
<p>The first is the possibility to drive &#8220;vehicles&#8221;. Vehicles are very similar to mounts, but they provides abilities that can be used while driving them. Know that most of the vehicles (all, as far as I noticed) are actually provided during specific quest and they can be used only to perform the given quest (as a matter of fact some of them will automatically dismount you  if you drive to far from the relative questing area).</p>
<p>The other peculiar thing is the zone-phasing: the first feature introduced to the game that allow your surrounding to evolve as you proceed with questing. Basically there are zone in Northerend that at the beginning are either not inhabited or they controlled by the scourge and through some chain quest you can help a faction to establish an encampment there.</p>
<p>There is one important thing to know and keep in minds about phasing: it is character based; this means that if there are several players on the same zone, but they are on different level  of progression on the relative chain-quest, they will see and can interact only with mobs and npc of their phase status and not the other players&#8217; npc/mobs. So if you intend to play the expansion with some friend, be sure that you both are on the same level of the chain-quests.</p>
<p><strong>Raiding</strong></p>
<p>Wrath of the Lich King is currently offering four raid instances:</p>
<ul>
<li><a title="World of Warcraft - Obsidian Sanctum" href="http://www.wowwiki.com/Obsidian_Sanctum" target="_blank">Obsidian Sanctum</a>;</li>
<li><a title="World of Warcraft - Vault of Archavon" href="http://www.wowwiki.com/Vault_of_Archavon" target="_blank">Vault of Archavon</a> (in order to enter it, the raiders&#8217; faction must currently controlling the PVP area of <a title="World of Warcraft - Wintergrasp" href="http://www.wowwiki.com/Wintergrasp" target="_blank">Wintergrasp</a>);</li>
<li><a title="World of Warcraft - Naxxramas" href="http://www.wowwiki.com/Naxxramas" target="_blank">Naxxramas</a>;</li>
<li><a title="World of Warcraft - The Eye of Eternity" href="http://www.wowwiki.com/The_Eye_of_Eternity" target="_blank">The Eye of Eternity</a>;</li>
</ul>
<p>The Patch 3.1 will will release a new raid instance: <a title="World of Warcraft - Uldar" href="http://www.wowwiki.com/Ulduar_(instance)" target="_blank">Ulduar</a>.</p>
<p>With the above raid instances, Wrath of the Lich King introduced two important changes to raiding:</p>
<p>First, each raid instance is actually available in two versions: &#8220;normal&#8221; for raid groups  up to 10 players and &#8220;heroics&#8221; for raid groups up to 25 players. The binding to these two versions are separate, so if a player engage the &#8220;normal&#8221; version with a raid group, he/she can still play the &#8220;heroic&#8221; version with another group. With the availability of two raid instance versions, there are of course two separate &#8220;Tier&#8221; armor sets:</p>
<ul>
<li> the &#8220;normal&#8221; version is offering the <a title="World of Warcraft - Heroes' Scourgeborne Battlegear" href="http://www.wowwiki.com/Heroes%27_Scourgeborne_Battlegear" target="_blank">Heroes&#8217; Scourgeborne Battlegear</a> set;</li>
<li> the &#8220;heroic&#8221; version is offering the <a title="Valorous Scourgeborne Battlegear" href="http://www.wowwiki.com/Valorous_Scourgeborne_Battlegear" target="_blank">Valorous Scourgeborne Battlegear</a> set.</li>
</ul>
<p>Second, Blizzard introduced the concept of &#8220;Hard Mode&#8221;; the feature is currently available only to Obsidian Sanctum, but Ulduar will offer it as well, as soon as it is released. &#8220;Hard Mode&#8221; means that the raid group can decide to engage a boss with a different condition compared to the &#8220;standard mode&#8221;; the boss will become harder to defeat, but then it will also offer more loot if downed. Obsidian Sanctum, for example, has Sartharion as main boss and three drakes (Shadron, Tenebron, and Vesperon) as side bosses: on &#8220;standard mode&#8221; the raid group would kill the three drakes separately and than engage Sartharion alone, but if they want to face it in &#8220;hard mode&#8221; they have to skip one or more drakes; in this case the drake(s) left alive will join Sartharion during the combat and if the raid group can win they will receive additional loot based on how many drakes were left alive.</p>
<p>I am playing with <a title="World of Warcraft - Genei Ryodan - Italian guild on Hakkar EU" href="http://www.darksithlords.it/public/forum/" target="_blank">Genei Ryodan</a>, an Italian guild on Hakkar EU that raid three nights a week. Through the weeks we have been able to clear almost all the 10-men raid content starting with Obsidian Sanctum (with no drakes up yet), than followed by Naxxramas, and finishing with Malygos on March, 10; we are planning to deal with Sartharion (Obsidian Sanctum) with some of the drakes left alive.</p>
<p>Many veteran raiders complained that Wrath of the Lich King&#8217;s raids have become too easy to confront and Blizzard always claimed that it is intended because it wants to give the chance to more players to experience them. Personally I want to thank Blizzard about that since I am one of the target players that enjoy this &#8220;easiness&#8221;. <img src='http://www.silicongadget.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><strong>Final notes<br />
</strong></p>
<p>World of Warcraft: Wrath of the Lich King bringed many more additions than I mentioned in this review, like the first &#8220;Hero Class&#8221; introduced to the game: the <a title="World of Warcraft - Death Knight description" href="http://www.wowwiki.com/Death_Knight" target="_blank">Death Knight</a> (of course I have created mine, but I have yet to play him seriously to report any personal opinion) and the PVP zone of <a title="World of Warcraft - Wintergrasp" href="http://www.wowwiki.com/Wintergrasp" target="_blank">Wintergrasp</a> &#8230; but as I have been so late with this review, you have probably read everything there is to know about them. <img src='http://www.silicongadget.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>For now this is it &#8230; I know, I know it is not much, but again &#8230; I am trying to and I will coming back to be more regular with posting. <img src='http://www.silicongadget.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>24 hours to World of Warcraft: Wrath of the Lich King</title>
		<link>http://www.silicongadget.com/games/24-hours-to-world-of-warcraft-wrath-of-the-lich-king/</link>
		<comments>http://www.silicongadget.com/games/24-hours-to-world-of-warcraft-wrath-of-the-lich-king/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 23:00:35 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.silicongadget.com/?p=1279</guid>
		<description><![CDATA[24 hours are remaining for the official release of the second expansion of World of Warcraft: Wrath of the Lich King.
You surely noticed that lately I did not write too often. The main reason is that I &#8220;wasted&#8221; a lot of hours on this addictive games in order to finish few remaining content of the [...]]]></description>
			<content:encoded><![CDATA[<p>24 hours are remaining for the official release of the second expansion of <a title="World of Warcraft: Wrath of the Lich King in stores in mid-November" href="http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-wrath-of-the-lich-king-in-stores-in-mid-november/" target="_self">World of Warcraft: Wrath of the Lich King</a>.</p>
<p>You surely noticed that lately I did not write too often. The main reason is that I &#8220;wasted&#8221; a lot of hours on this addictive games in order to finish few remaining content of the first expansion of World of Warcraft: The Burning Crusade.</p>
<p>Of course for the next few days I will spend a lot of time on WLK so the blog will appear to be dormient, but I promess you that I will get back with a review.</p>
<p>Stay tuned.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>World of Warcraft Patch 3.0.3</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-patch-303/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-patch-303/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 19:00:11 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-patch-303/</guid>
		<description><![CDATA[The World of Warcraft Patch 3.0.3 has been released yesterday on the U.S. realms and today on the E.U. realms. It is very similar to the PTR patch.

World of Warcraft Patch 3.0.3
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General

Removed &#8220;A Mask for [...]]]></description>
			<content:encoded><![CDATA[<p>The World of Warcraft Patch 3.0.3 has been released yesterday on the U.S. realms and today on the E.U. realms. It is very similar to the <a title="World of Warcraft PTR Patch 3.0.3" href="http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-ptr-patch-303/">PTR patch</a>.</p>
<p><span id="more-1264"></span></p>
<h2>World of Warcraft Patch 3.0.3</h2>
<p>The latest test realm patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a></p>
<p>The latest patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">http://www.worldofwarcraft.com/patchnotes/</a></p>
<p><strong>General</strong></p>
<ul>
<li>Removed &#8220;A Mask for All Occasions&#8221; as criteria for the &#8220;Hallowed Be thy Name&#8221; meta achievement.</li>
<li>Replenishment: Players below level 50 can now benefit from this effect.</li>
<li>Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.</li>
</ul>
<p><strong>Racial</strong></p>
<ul>
<li>Blood Fury: No longer triggers global cooldown.</li>
<li>Shadowmeld: The cooldown will now start on use instead of on break.</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Druid talents points have been refunded.  Players will need to visit a class trainer to relearn spells and abilities.</li>
<li>The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.</li>
<li>Bash: The interrupt from this ability will now work on targets that are immune to the stun.</li>
<li>Berserk: Now clears the cooldown on Mangle Bear.</li>
<li>Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.</li>
<li>Eclipse: Buff duration extended to 15 sec and bonuses doubled.  The cooldown has been increased to 40 seconds.</li>
<li>Growl: Cooldown changed to 8 sec.</li>
<li>Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.</li>
<li>Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.</li>
<li>Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.</li>
<li>Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.</li>
<li>Survival Instincts will no longer be on the Global Cooldown.</li>
<li>Swiftmend: now benefits correctly from Genesis talent.</li>
<li>Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Aimed Shot: Added to Barrage and Improved Barrage talent.</li>
<li>Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)</li>
<li>Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.</li>
<li>Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.</li>
<li>Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.</li>
<li>Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.</li>
<li>Disengage now fails if you’re rooted and is no longer on the global cooldown.Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.</li>
<li>Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.</li>
<li>Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.</li>
<li>Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.</li>
<li>Pets
<ul>
<li>Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.</li>
<li>Stampede (Rhino): Lowered the knockback to 10 yards.</li>
<li>Raised the damage of exotic attacks:  Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.</li>
<li>Lowered the cost of pet specials from 25 to 20.</li>
</ul>
</li>
<li>Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)</li>
<li>T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.</li>
<li>Windfury Totem and Improved Icy Talons no longer affect ranged haste.</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)</li>
<li>Blast Wave: no longer receives double the intended critical strike bonus from Combustion.</li>
<li>Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.</li>
<li>Brain Freeze: Now only frost spells that can chill can trigger the free Fireball proc from this talent.</li>
<li>Cold as Ice: No longer reduces the cooldown on Deep Freeze.</li>
<li>Deep Freeze: Now consumes a charge of Fingers of Frost when used.</li>
<li>Focus Magic: Now works properly when mages with this talent use the ability on each other.</li>
<li>Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.</li>
<li>Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.</li>
<li>Master of Elements: Now works with Living Bomb.</li>
<li>Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.</li>
<li>Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.</li>
<li>Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.</li>
<li>The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).</li>
<li>The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li>Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)</li>
<li>Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.</li>
<li>Crusade: No longer applies damage bonus twice to critical strikes.</li>
<li>Divine Plea: This spell’s duration is no longer affected by haste.</li>
<li>Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.</li>
<li>Enlightened Judgments now increases range by 15/30 (was 10/20).</li>
<li>Eye for an Eye: No longer breaks crowd control effects.</li>
<li>Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.</li>
<li>Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.</li>
<li>Hammer of Wrath: Now can’t be used until the target is below 20% health.</li>
<li>Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.</li>
<li>Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.</li>
<li>Judgements of the Pure: Haste increased to 3/6/9/12/15%.</li>
<li>Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.</li>
<li>Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.</li>
<li>Repentance PvP duration reduced to 6 sec.</li>
<li>Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).</li>
<li>Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.</li>
<li>Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.</li>
<li>Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.</li>
<li>Shield of the Templar now also reduces all damage taken by 1/2/3%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Binding Heal: Now only consumes one charge of Holy Concentration per cast.</li>
<li>Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.</li>
<li>Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.</li>
<li>Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.</li>
<li>Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)</li>
<li>Guardian Spirit: A target may now have only one Guardian Spirit active.</li>
<li>Healing Focus: Now works properly with Penance.</li>
<li>Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.</li>
<li>Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.</li>
<li>Prayer of Spirit: Will no longer stack with other raid spell power buffs.</li>
<li>Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.</li>
<li>Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.</li>
<li>Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Combat Potency: Now only works with auto attacks (no more Shiv.)</li>
<li>Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.</li>
<li>Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.</li>
<li>Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.</li>
<li>Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.</li>
<li>Flurry: Now grants the proper number of charges when it triggers.</li>
<li>Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.</li>
<li>Lava Burst: The base damage has been increased by approx. 10%.</li>
<li>Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.</li>
<li>Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.</li>
<li>Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.</li>
<li>Storm Reach is now called “Elemental Reach” and now includes Lava Burst.</li>
<li>Thunderstorm: Mana gain has been increased to 8%.</li>
<li>Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.</li>
<li>Tidal Waves will now also proc with Riptide.</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li>Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.</li>
<li>Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..</li>
<li>Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.</li>
<li>Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.</li>
<li>Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.</li>
<li>Emberstorm: Increased the fire damage bonus.</li>
<li>Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.</li>
<li>Inferno: The Infernal is now useable indoors and the tooltip has been updated.</li>
<li>Master Demonologist (Felhunter) will now also reduce damage taken by Holy.</li>
<li>Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)</li>
<li>Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.</li>
<li>Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.</li>
<li>Shadow Mastery: Increased the shadow damage bonus.</li>
<li>Soul Link (Demonology): Increased from 15% to 20%.</li>
</ul>
<p><strong>Warriors</strong></p>
<ul>
<li>Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.</li>
<li>Bladestorm: Now breaks all snares and roots on the warrior when activated.</li>
<li>Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.</li>
<li>Deep Wounds: Now works properly with Heroic Throw.</li>
<li>Heroic Throw: No longer gains increased damage from the warrior’s agility.</li>
<li>Improved Rend changed to 10/20%.</li>
<li>Rampage: Can now be triggered by off-hand Whirlwind damage.</li>
<li>Rend: Damage has been adjusted to be less base and more weapon based.</li>
<li>Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.</li>
<li>Titan’s Grip: Changed to 5% penalty.</li>
<li>Vigilance: Now properly transfers threat generated by heals.</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>The level requirements required to train gathering skills have been removed.</li>
<li>Alchemy
<ul>
<li>Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.</li>
<li>Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.</li>
<li>Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.</li>
<li>Glyph of Mind Flay: Now sets snare to 10% instead of removing it.</li>
<li>Glyph of Rejuvenation: Now works correctly when the target is not self.</li>
<li>Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.</li>
<li>Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.</li>
<li>Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.</li>
<li>Glyph of Sinister Strike: Chance increased to 50%.</li>
<li>Glyph of Souls no longer removes soul shard cost.  It instead reduces the mana cost of your Ritual of Souls spell by 70%.</li>
<li>Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.</li>
<li>Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.</li>
<li>Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.</li>
<li>Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.</li>
</ul>
</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>For additional notes on Lua and XML changes please visit the UI &amp; Macros forum.</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>The war against spelling errors continues: many items have had typos removed or their functionality clarified.</li>
<li>The item quality on several quest rewards was incorrect and has been altered.</li>
<li>The phoenix summoned by Ashes of Al’ar has had his flame trails restored.</li>
<li>Guardian’s Band of Subjugation now correctly grants universal haste.</li>
<li>Girdle of the Warrior Magi now has a socket bonus.</li>
<li>Some one-hand spell power weapons are now main hand only.</li>
<li>Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.</li>
<li>Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.</li>
<li>Spirit-World Glass now correctly has a cooldown.</li>
<li>Discerning Eye of the Beast procs should now be more obvious.</li>
<li>Focusing Lenses now have a cooldown.</li>
<li>The Horseman’s Reins should again function in Dalaran.</li>
<li>Haute Club Membership Card no longer prompts players to open it.</li>
<li>The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.</li>
<li>Harness of Carnal Instinct no longer has bonus armor.</li>
<li>Boots of the Protector have been brought in line with protection paladin itemization changes.</li>
<li>A tooltip error in the Glyph of Sprint has been corrected.</li>
<li>Grilled Sculpin now correctly grants Ranged Attack Power.</li>
<li>Libram of Souls Redeemed should now only affect Holy Light.</li>
<li>Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.</li>
<li>Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.</li>
<li>Glyph of Rupture: The tooltip has been corrected.</li>
<li>Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.</li>
<li>Hunter: Ferocious Inspiration will now apply raid-wide, as intended.</li>
<li>Hunter Pets
<ul>
<li>Sonic Blast (Bat): Will no longer ignore LoS.</li>
<li>Bad Attitude (Croc): Will no longer ignore the Longevity buff.</li>
<li>Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.</li>
<li>Gore (Bore): Fixed an issue where a wrong value was being applied.</li>
<li>Savage Rend: Corrected typos in the tooltip.</li>
</ul>
</li>
<li>Mage: Burning Determination will now work properly.</li>
<li>Mage: Living Bomb’s “explosion effect” will now be properly classified.</li>
<li>Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.</li>
<li>Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.</li>
<li>Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.</li>
<li>Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.</li>
<li>Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.</li>
<li>Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).</li>
</ul>
]]></content:encoded>
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		<title>World of Warcraft PTR Patch 3.0.3</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-ptr-patch-303/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-ptr-patch-303/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 18:00:16 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
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		<description><![CDATA[The World of Warcraft Patch 3.0.2 has been released less than a week ago and Blizzard is already testing the next pre-expansion patch 3.0.3.

World of Warcraft PTR Patch 3.0.3
Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players [...]]]></description>
			<content:encoded><![CDATA[<p>The <a title="World of Warcraft Patch 3.0.2 will lead to Wrath of the Lich King" href="http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-patch-302-will-lead-to-wrath-of-the-lich-king/" target="_self">World of Warcraft Patch 3.0.2</a> has been released less than a week ago and Blizzard is already testing the next pre-expansion patch 3.0.3.</p>
<p><span id="more-1229"></span></p>
<h2>World of Warcraft PTR Patch 3.0.3</h2>
<p><strong>Test Patch Notes Disclaimer:</strong> The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in  order to more effectively test these features.</p>
<p>To learn more about the Public Test Realm, visit our <a href="http://www.worldofwarcraft.com/ptr/" target="_blank">Test Realm Page</a>.</p>
<p>The latest test realm patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a></p>
<p>The latest patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">http://www.worldofwarcraft.com/patchnotes/</a></p>
<p><strong>General</strong></p>
<ul>
<li>Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement.</li>
<li>Replenishment: Players below level 50 can now benefit from this effect.</li>
</ul>
<p><strong>Racial</strong></p>
<ul>
<li>Blood Fury: No longer triggers global cooldown.</li>
<li>Shadowmeld: The cooldown will now start on use instead of on break.</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Druid talents points have been refunded.  Players will need to visit a class trainer to relearn spells and abilities.</li>
<li>The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.</li>
<li>Bash: The interrupt from this ability will now work on targets who are immune to the stun.</li>
<li>Berserk: Now clears the cooldown on Mangle Bear.</li>
<li>Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.</li>
<li>Eclipse: Buff duration extended to 15 sec and bonuses doubled.  The cooldown has been increased to 40 seconds.</li>
<li>Growl: Cooldown changed to 8 sec.</li>
<li>Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.</li>
<li>Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.</li>
<li>Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.</li>
<li>Survival Instincts will no longer be on the Global Cooldown.</li>
<li>Swiftmend: now benefits correctly from Genesis talent.</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Aimed Shot: Added to Barrage and Improved Barrage talent.</li>
<li>Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)</li>
<li>Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.</li>
<li>Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.</li>
<li>Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.</li>
<li>Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.</li>
<li>Disengage now fails if you’re rooted and is no longer on the global cooldown.</li>
<li>Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.</li>
<li>Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.</li>
<li>Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.</li>
<li>Pets
<ul>
<li>Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.</li>
<li>Stampede (Rhino): Lowered the knockback to 10 yards.</li>
<li>Raised the damage of exotic attacks:  Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.</li>
<li>Lowered the cost of pet specials from 25 to 20.</li>
</ul>
<p>• Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)</li>
<li>Blast Wave: no longer receives double the intended critical strike bonus from Combustion.</li>
<li>Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.</li>
<li>Deep Freeze: Now consumes a charge of Fingers of Frost when used.</li>
<li>Focus Magic: Now works properly when mages with this talent use the ability on each other.</li>
<li>Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.</li>
<li>Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.</li>
<li>Master of Elements: Now works with Living Bomb.</li>
<li>Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.</li>
<li>Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.</li>
<li>Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.</li>
<li>The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).</li>
<li>The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li>Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by BattleShout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)</li>
<li>Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.</li>
<li>Crusade: No longer applies damage bonus twice to critical strikes.</li>
<li>Divine Plea: This spell’s duration is no longer affected by haste.</li>
<li>Divine Purpose: Rank 1 of this ability will  now correctly determine its chance of remove stun.</li>
<li>Enlightened Judgments now increases range by 15/30 (was 10/20).</li>
<li>Eye for an Eye: No longer breaks crowd control effects.</li>
<li>Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.</li>
<li>Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.</li>
<li>Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.</li>
<li>Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.</li>
<li>Judgements of the Pure: Haste increased to 3/6/9/12/15%.</li>
<li>Repentance PvP duration reduced to 6 sec.</li>
<li>Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).</li>
<li>Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.</li>
<li>Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.</li>
<li>Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.</li>
<li>Shield of the Templar now also reduces all damage taken by 1/2/3%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Binding Heal: Now only consumes one charge of Holy Concentration per cast.</li>
<li>Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.</li>
<li>Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling.</li>
<li>Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.</li>
<li>Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)</li>
<li>Guardian Spirit: A target may now have only one Guardian Spirit active.</li>
<li>Healing Focus: Now works properly with Penance.</li>
<li>Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.</li>
<li>Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.</li>
<li>Prayer of Spirit: Will no longer stack with other raid spell power buffs.</li>
<li>Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.</li>
<li>Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.</li>
<li>Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Combat Potency: Now only works with autoattacks (no more Shiv.)</li>
<li>Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.</li>
<li>Killing Spree: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets.</li>
<li>Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.</li>
<li>Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Flurry: Now grants the proper number of charges when it triggers.</li>
<li>Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.</li>
<li>Lava Burst: The base damage has been increased by approx. 10%.</li>
<li>Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.</li>
<li>Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.</li>
<li>Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.</li>
<li>Storm Reach is now called “Elemental Reach” and now includes Lava Burst.</li>
<li>Thunderstorm: Mana gain has been increased to 8%.</li>
<li>Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.</li>
<li>Tidal Waves will now also proc with Riptide.</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li>Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.</li>
<li>Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker.</li>
<li>Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.</li>
<li>Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.</li>
<li>Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.</li>
<li>Inferno: The Infernal is now useable indoors and the tooltip has been updated.</li>
<li>Master Demonologist (Felhunter) will now also reduce damage taken by Holy.</li>
<li>Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)</li>
<li>Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.</li>
<li>Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.</li>
<li>Soul Link (Demonology): Increased from 15% to 20%.</li>
</ul>
<p><strong>Warriors</strong></p>
<ul>
<li>Armored to the Teeth: Grants only attack power( as intended) and recalculates the bonus immediately upon learning any rank of the talent.</li>
<li>Bladestorm: Now breaks all snares and roots on the warrior when activated.</li>
<li>Bloodthirst: Cooldown reduced to 5 sec.</li>
<li>Deep Wounds: Now works properly with Heroic Throw.</li>
<li>Heroic Throw: No longer gains increased damage from the warrior’s agility.</li>
<li>Improved Rend changed to 10/20%.</li>
<li>Rampage: Can now be triggered by off-hand Whirlwind damage.</li>
<li>Rend: Damage has been adjusted to be less base and more weapon based.</li>
<li>Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.</li>
<li>Titan’s Grip: Changed to 12% penalty instead of 15%.</li>
<li>Vigilance: Now properly transfers threat generated by heals.</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>The level requirements required to train gathering skills have been removed.</li>
<li>Alchemy
<ul>
<li>Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.</li>
<li>Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.</li>
<li>Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.</li>
<li>Glyph of Mind Flay: Now sets snare to 10% instead of removing it.</li>
<li>Glyph of Rejuvenation: Now works correctly when the target is not self.</li>
<li>Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.</li>
<li>Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.</li>
<li>Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.</li>
<li>Glyph of Sinister Strike: Chance increased to 50%.</li>
<li>Glyph of Souls no longer removes soul shard cost.  It instead reduces the mana cost of your Ritual of Souls spell by 70%.</li>
<li>Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.</li>
<li>Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.</li>
<li>Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.</li>
<li>Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.</li>
</ul>
</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>For additional notes on Lua and XML changes please visit the UI &amp; Macros forum.</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>The war against spelling errors continues: many items have had typos removed or their functionality clarified.</li>
<li>The item quality on several quest rewards was incorrect and has been altered.</li>
<li>The phoenix summoned by Ashes of Al’ar has had his flame trains restored.</li>
<li>Guardian’s Band of Subjugation now correctly grants universal haste.</li>
<li>Girdle of the Warrior Magi now has a socket bonus.</li>
<li>Some one-hand spell power weapons are now main hand only.</li>
<li>Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.</li>
<li>Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.</li>
<li>Spirit-World Glass now correctly has a cooldown.</li>
<li>Discerning Eye of the Besat procs should now be more obvious.</li>
<li>Focusing Lenses now have a cooldown.</li>
<li>The Horseman’s Reings should again function in Dalaran.</li>
<li>Haute Club Membership Card no longer prompts players to open it.</li>
<li>The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.</li>
<li>Harness of Carnal Instinct no longer has bonus armor.</li>
<li>Boots of the Protector have been brought in line with protection paladin itemization changes.</li>
<li>A tootip error in the Glyph of Spint has been corrected.</li>
<li>Grilled Sculpin now correctly grants Ranged Attack Power.</li>
<li>Libram of Souls Redeemed should now only affect Holy Light.</li>
<li>Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.</li>
<li>Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<li>Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.</li>
<li>Glyph of Rupture: The tooltip has been corrected.</li>
<li>Hunter: Ferocious Inspiration will now apply raid-wide, as intended.</li>
<li>Hunter Pets
<ul>
<li>Sonic Blast (Bat): Will no longer ignore LoS.</li>
<li>Bad Attitude (Croc): Will no longer ignore the Longevity buff.</li>
<li>Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.</li>
<li>Gore (Bore): Fixed an issue where a wrong value was being applied.</li>
<li>Savage Rend: Corrected typos in the tooltip.</li>
</ul>
</li>
<li>Mage: Burning Determination will now work properly.</li>
<li>Mage: Living Bomb’s “explosion effect” will now be properly classified.</li>
<li>Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.</li>
<li>Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.</li>
<li>Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage)</li>
]]></content:encoded>
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		<title>World of Warcraft Patch 3.0.2 will lead to Wrath of the Lich King</title>
		<link>http://www.silicongadget.com/games/world-of-warcraft-patch-302-will-lead-to-wrath-of-the-lich-king/</link>
		<comments>http://www.silicongadget.com/games/world-of-warcraft-patch-302-will-lead-to-wrath-of-the-lich-king/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 18:00:43 +0000</pubDate>
		<dc:creator>Marco Di Fresco</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.silicongadget.com/?p=1180</guid>
		<description><![CDATA[Blizzard confirmed that the second expansion of World of Warcraft, Wrath of the Lich King, has reached the &#8220;gold status&#8221;, meaning that the installation CDs are under production. The release date of World of Warcraft: Wrath of the Lich King has been set for November 13th.
Meanwhile, Blizzard is releasing the &#8220;World of Warcraft Patch 3.0.2&#8243; [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard confirmed that the second expansion of World of Warcraft, Wrath of the Lich King, has reached the &#8220;gold status&#8221;, meaning that the installation CDs are under production. The <a title="World of Warcraft: Wrath of the Lich King in stores in mid-November" href="http://www.silicongadget.com/games/mmorpg/world-of-warcraft/world-of-warcraft-wrath-of-the-lich-king-in-stores-in-mid-november/" target="_self">release date of World of Warcraft: Wrath of the Lich King</a> has been set for November 13th.</p>
<p>Meanwhile, Blizzard is releasing the &#8220;World of Warcraft Patch 3.0.2&#8243; as a pre-expansion patch to bring to the current game some of the &#8220;World of Warcraft: Wrath of the Lich King&#8221; changes. This patch will hit the U.S. servers tomorrow October, 14th and the European servers on Wednesday October 15th.</p>
<p>The following is the last version of the patch notes for the PTR (Public Test Realm); while it is not granted that all the following changes will remain unmodified in the official patch, it is unlikely that there will be any major modification.</p>
<p><span id="more-1180"></span></p>
<h2>World of Warcraft Patch 3.0.2</h2>
<p>The latest test realm patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a></p>
<p><strong>General</strong></p>
<ul>
<li>All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.</li>
<li>The Kirin Tor have made their move and so has Dalaran. Please watch your step around the crater that has been left behind!</li>
<li>The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!</li>
<li>The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.</li>
<li>Stormwind Harbor is now open for business.</li>
<li>New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.</li>
<li>A new entrance is now viewable in the Caverns of Time.</li>
<li>Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.</li>
<li>Spell casting and spell channeling pushback has been changed to the following:
<ul>
<li> When casting a spell:
<ul>
<li>The first and second hit will add .5 secs each to the cast time.</li>
<li>All hits after the second will have no effect.</li>
</ul>
</li>
<li>When channeling a spell:
<ul>
<li>The first and second hit reduces current duration by 25% of total duration each.</li>
<li> All hits after the second will have no effect.</li>
</ul>
</li>
<li>Spellpower:
<ul>
<li>All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
<ul>
<li>For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.</li>
</ul>
</li>
<li>Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Known Issues</strong></p>
<ul>
<li>The current patch notes are incomplete, but will be progressively more comprehensive in each patch.</li>
<li>All classes are currently undergoing a balancing pass of all talent trees.</li>
<li>Inscription is not fully implemented and still has non-functioning glyphs.</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.</li>
<li>Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.</li>
<li>Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.</li>
<li>Control of Nature (Balance) has been removed.</li>
<li>Entangling Roots: Can now be used indoors.</li>
<li>Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.</li>
<li>Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.</li>
<li>Feral Charge (Feral): Can now be used in Cat form.</li>
<li>Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.</li>
<li>Feral Swiftness: The movement speed buff can now be used indoors.</li>
<li>Focused Starlight (Balance)is now Nature&#8217;s Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.</li>
<li>Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.</li>
<li>Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.</li>
<li>Hurricane: No longer has a cooldown (was 1 minute).</li>
<li>Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.</li>
<li>Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.</li>
<li>Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.</li>
<li>Mangle (Feral): Now increases the damage done by Maul in addition to Shred.</li>
<li>Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.</li>
<li>Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.</li>
<li>Nature&#8217;s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.</li>
<li>Nature&#8217;s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.</li>
<li>Nature&#8217;s Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.</li>
<li>Nature&#8217;s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.</li>
<li>New Spell: Revive &#8211; Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)</li>
<li>New Talent &#8211; Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.</li>
<li>New Talent &#8211; Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.</li>
<li>New Talent &#8211; Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.</li>
<li>New Talent &#8211; Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.</li>
<li>New Talent &#8211; Nature&#8217;s Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.</li>
<li>Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.</li>
<li>Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.</li>
<li>Remove Curse can now be used in Tree of Life form.</li>
<li>Soothe Animal can now be used on Dragonkin as well as Beasts.</li>
<li>Soothe Animal is now instant cast.</li>
<li>Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature&#8217;s Reach.</li>
<li>Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.</li>
<li>The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.</li>
<li>Tranquil Spirit (Restoration) now also includes Nourish.</li>
<li>Tree of Life (Restoration): 30% snare penalty has been removed.</li>
<li>Tree of Life (Restoration): Can now cast Dispel Curse.</li>
<li>Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.</li>
<li>Vengeance (Balance): Now also works with Starfall.</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.</li>
<li>All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.</li>
<li>Stablemasters can now accommodate two additional pets.</li>
<li>Pets now have their own trees.  These can be accessed via the talent panel.</li>
<li>Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master&#8217;s Call ability by 5/10 sec.</li>
<li>Arcane Shot: No longer dispels magic effects.</li>
<li>Aspects now no longer cost mana.</li>
<li>Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.</li>
<li>Aspect of the Viper &#8211; The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.</li>
<li>Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.</li>
<li>Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.</li>
<li>Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.</li>
<li>Clever Traps (Survival) has been renamed &#8220;Trap Mastery.&#8221;</li>
<li>Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.</li>
<li>Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.</li>
<li>Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.</li>
<li>Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.</li>
<li>Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).</li>
<li>Distracting Shot: This shot now &#8220;taunts&#8221; the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).</li>
<li>Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).</li>
<li>Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.</li>
<li>Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.</li>
<li>If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.</li>
<li>Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.</li>
<li>Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.</li>
<li>Improved Hunter&#8217;s Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter&#8217;s Mark ability by 10/20/30% and reduces the mana cost of your Hunter&#8217;s Mark ability by 33/66/100%.</li>
<li>Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.</li>
<li>Kill Command: This ability now increases the damage done by your pet&#8217;s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.</li>
<li>Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.</li>
<li>Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.</li>
<li>Mongoose Bite: No longer requires you to dodge in order to use this ability.</li>
<li>Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into &#8220;Improved Tracking&#8221;.</li>
<li>New Talent &#8211; Aspect Mastery (Beast Mastery)</li>
<li>New Talent &#8211; Hunter vs. Wild (Survival): Increases you and your pet&#8217;s attack power and ranged attack power equal to 10/20/30% of your total Stamina.</li>
<li>New Talent &#8211; Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.</li>
<li>New Talent &#8211; Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.</li>
<li>New Talent &#8211; Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.</li>
<li>New Talent &#8211; T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.</li>
<li>Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.</li>
<li>Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.</li>
<li>Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.</li>
<li>Savage Strikes (Survival): Now includes Counterattack.</li>
<li>Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.</li>
<li>Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.</li>
<li>Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.</li>
<li>Steady Shot: Now has a 2.0 cast time, up from 1.5.</li>
<li>Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).</li>
<li>Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.</li>
<li>Survivalist (Survival): Now increases your total Stamina, instead of your total Health.</li>
<li>The arming time has been reduced to 1 second, from 2 seconds for all traps.</li>
<li>Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.</li>
<li>Trap Mastery (Survival) is now an 11-point talent.</li>
<li>Trueshot Aura &#8211; This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.</li>
<li>Wingclip: No longer does damage.</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.</li>
<li>Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.</li>
<li>Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.</li>
<li>Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.</li>
<li>Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.</li>
<li>Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.</li>
<li>Arctic Reach now also affects Deep Freeze.</li>
<li>Blast Wave now knocks all affected targets back.</li>
<li>Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.</li>
<li>Counterspell now costs 9% of base mana.</li>
<li>Elemental Precision moved to tier 2.</li>
<li>Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.</li>
<li>Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.</li>
<li>Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.</li>
<li>Flame Throwing moved to tier 3.</li>
<li>Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.</li>
<li>Frost Channeling now reduces mana cost of all spells by 4/7/10%.</li>
<li>Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.</li>
<li>Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.</li>
<li>Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).</li>
<li>Improved Blink now also reduces mana cost by 25/50%.</li>
<li>Improved Counterspell now always silences the target for 2/4 seconds.</li>
<li>Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.</li>
<li>Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.</li>
<li>Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.</li>
<li>Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.</li>
<li>Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.</li>
<li>Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.</li>
<li>Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.</li>
<li>Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.</li>
<li>Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.</li>
<li>Mana Shield now drains 1.5 mana per damage absorbed.</li>
<li>Master of Elements now affects all spell criticals.</li>
<li>Mind Mastery reduced to 3/6/9/12/15%.</li>
<li>Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.</li>
<li>Polymorph now costs 12% of base mana.</li>
<li>Portal spells now cost 18% of base mana.</li>
<li>Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.</li>
<li>Pyroblast cast time has been reduced to 5 seconds.</li>
<li>Remove Lesser Curse has been renamed to Remove Curse.</li>
<li>Shatter no longer has a prerequisite.</li>
<li>Slow Fall now costs 6% of base mana.</li>
<li>Slow mana cost reduced.</li>
<li>Summoned Water Elemental&#8217;s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.</li>
<li>Teleport spells now cost 9% of base mana.</li>
<li>Winter&#8217;s Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.</li>
<li>All Auras now affect all party and raid members within the area of effect.</li>
<li>Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.</li>
<li>Avenger&#8217;s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.</li>
<li>Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.</li>
<li>Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.</li>
<li>Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.</li>
<li>Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.</li>
<li>Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.</li>
<li>Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.</li>
<li>Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.</li>
<li>Consecration now scales with attack power and spell power.</li>
<li>Conviction (Retribution) now increases critical chance with all spells and melee attacks.</li>
<li>Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.</li>
<li>Divine Intervention cooldown reduced to 20 minutes.</li>
<li>Divine Protection and Divine Shield now cost 3% of base mana.</li>
<li>Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.</li>
<li>Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.</li>
<li>Divine Strength (Holy) moved to tier 1 in the Protection tree.</li>
<li>Exorcism mana cost reduced and now scales with attack power and spell power.</li>
<li>Eye for an Eye now reflects 10/20% damage from all critical hits.</li>
<li>Fanaticism now increases chance to critically hit by 5/10/15/20/25%.</li>
<li>Forbearance duration increased to 3 minutes.</li>
<li>Greater Blessing of Salvation removed.</li>
<li>Hammer of Justice now costs 3% of base mana.</li>
<li>Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.</li>
<li>Healing Light (Holy) moved to tier 2.</li>
<li>Holy Shield (Protection) cooldown reduced to 8 seconds.</li>
<li>Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.</li>
<li>Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.</li>
<li>Illumination (Holy) moved to tier 3.</li>
<li>Improved Blessing of Might increased to 10/20/30/40/50%.</li>
<li>Improved Concentration Aura (Protection) moved to the Holy tree.</li>
<li>Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.</li>
<li>Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.</li>
<li>Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.</li>
<li>Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.</li>
<li>Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.</li>
<li>Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.</li>
<li>Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.</li>
<li>Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
<ul>
<li>Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.</li>
<li>Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).</li>
<li>Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.</li>
</ul>
</li>
<li>Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.</li>
<li>Precision has been removed.</li>
<li>Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.</li>
<li>Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.</li>
<li>Redoubt (Protection) moved to tier 2.</li>
<li>Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.</li>
<li>Retribution Aura damage increased and now gains damage based on Holy spell power.</li>
<li>Righteous Defense no longer costs mana and the global cooldown has been removed.</li>
<li>Righteous Fury now increases threat caused by Holy damage by 90%.</li>
<li>Sacred Duty now also reduces the cooldown of Divine Protection.</li>
<li>Sanctified Light (Holy) now also increases the critical chance of Holy Shock.</li>
<li>Sanctity Aura (Retribution) removed.</li>
<li>All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
<ul>
<li>Seal of Blood now increases Judgement damage by 45% of weapon damage.</li>
<li>Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.</li>
<li>Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.</li>
<li>Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.</li>
<li>Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.</li>
</ul>
</li>
<li>Spiritual Focus (Holy) moved to tier 1.</li>
<li>Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.</li>
<li>Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.</li>
<li>Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.</li>
<li>Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.</li>
<li>Unyielding Faith (Holy) moved to tier 2.</li>
<li>Vengeance (Retribution) now stacks up to 2 times, reduced from 3.</li>
<li>Vindication reduced to 2 ranks for 10/20% attribute reduction.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.</li>
<li>Circle of Healing (Holy): Now works on any targets in the caster&#8217;s raid, and is now a &#8220;smart&#8221; heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter&#8217;s Snake Trap.</li>
<li>Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.</li>
<li>Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.</li>
<li>Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.</li>
<li>Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.</li>
<li>Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.</li>
<li>Improved Inner Fire (Discipline) &#8211; Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).</li>
<li>Improved Shadow Word: Pain (Shadow) &#8211; Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.</li>
<li>Levitate now costs 3% of base mana.</li>
<li>Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.</li>
<li>Mind Control now has only one rank and costs 12% of base mana.</li>
<li>Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.</li>
<li>Mind Vision now costs 3% of base mana.</li>
<li>New Talent: Improved Spirit Tap (Shadow) &#8211; Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.</li>
<li>New Talent: Twin Faiths (Discipline) &#8211; Increases your damage and healing by 1/2/3/4/5%.</li>
<li>Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.</li>
<li>Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.</li>
<li>Prayer of Mending &#8211; This spell can now critically hit.</li>
<li>Psychic Scream now costs 15% of base mana.</li>
<li>Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.</li>
<li>Shackle Undead now costs 9% of base mana.</li>
<li>Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.</li>
<li>Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.</li>
<li>Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.</li>
<li>Silence (Shadow) global cooldown removed.</li>
<li>Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.</li>
<li>Spirit Tap (Shadow) &#8211; Talent reduced to 3 points, down from 5. Now also leads into &#8220;Improved Spirit Tap&#8221;</li>
<li>Wand Specialization (Discipline) has been removed.</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Anesthetic Poison now also dispels one Enrage effect on the target.</li>
<li>Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.</li>
<li>Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.</li>
<li>Cloak of Shadows cooldown increased to 1.5 min.</li>
<li>Crippling Poison reduced to 1 rank, slowing movement by 70%.</li>
<li>Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.</li>
<li>Damaging poisons now scale with attack power.</li>
<li>Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.</li>
<li>Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.</li>
<li>Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.</li>
<li>Dual Wield Specialization (Combat) moved to tier 1.</li>
<li>Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.</li>
<li>Energy regeneration should now be smoother.</li>
<li>Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.</li>
<li>Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).</li>
<li>Evasion, Sprint and Vanish cooldowns reduced to 3 min.</li>
<li>Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.</li>
<li>Fist Weapon Specialization (Combat) removed.</li>
<li>Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.</li>
<li>Gouge is now only 1 rank and causes damage based on attack power.</li>
<li>Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.</li>
<li>Improved Eviscerate (Assassination) now increases damage by 7/14/20%.</li>
<li>Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.</li>
<li>Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.</li>
<li>Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.</li>
<li>Improved Sprint (Combat) moved to Tier 4.</li>
<li>Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.</li>
<li>Kick is now only 1 rank and no longer causes damage.</li>
<li>Lethality (Assassination) now also affects Riposte.</li>
<li>Lightning Reflexes (Combat) moved to tier 4.</li>
<li>Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target&#8217;s armor.</li>
<li>Master of Deception (Subtlety) reduced to 3 ranks.</li>
<li>Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.</li>
<li>Murder (Assassination) moved to tier 6, increases damage by 2/4%.</li>
<li>Mutilate (Assassination) no longer requires you be behind the target.</li>
<li>Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.</li>
<li>Opportunity (Subtlety) reduced to 2 ranks for 10/20%.</li>
<li>Pick Lock and Disarm Trap no longer require Thieve&#8217;s Tools.</li>
<li>Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.</li>
<li>Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.</li>
<li>Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.</li>
<li>Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.</li>
<li>Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.</li>
<li>Riposte (Combat) now slows the target&#8217;s melee attacks by 20% instead of disarming them, awards one combo point.</li>
<li>Serrated Blades (Subtlety) moved to Tier 3.</li>
<li>Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.</li>
<li>Shadowstep (Subtlety) is no longer usable while rooted.</li>
<li>Surprise Attacks (Combat) now also increases Hemorrhage damage.</li>
<li>Vanish no longer requires the reagent Flash Powder.</li>
<li>Vigor (Assassination) moved to Tier 3.</li>
<li>Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.</li>
<li>Wounding Poison no longer stacks, reduces healing by 50%.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>All totems are now considered on the &#8220;Physical&#8221; school, and no longer magical spells.</li>
<li>Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.</li>
<li>Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.</li>
<li>Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.</li>
<li>Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.</li>
<li>Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.</li>
<li>Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.</li>
<li>Earth&#8217;s Grasp (Elemental) is now a tier-1 talent, up from tier-2.</li>
<li>Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.</li>
<li>Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.</li>
<li>Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite</li>
<li>Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.</li>
<li>Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.</li>
<li>Flametongue Totem is now a flat spell damage totem. All ranks have been modified.</li>
<li>Flametongue Weapon: Now has a passive spell damage.</li>
<li>Frostbrand&#8217;s snare effect has been increased to 50%, up from 25%.</li>
<li>Ghost Wolf&#8217;s mana cost is now 13% base.</li>
<li>Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)</li>
<li>Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.</li>
<li>Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.</li>
<li>Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.</li>
<li>Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.</li>
<li>New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)</li>
<li>New Spell: Earthliving Weapon &#8211; Imbue the Shaman&#8217;s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.</li>
<li>New Talent: Cleanse Spirit (Restoration) &#8211; Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.</li>
<li>New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.</li>
<li>New Talent: Mental Dexterity (Enhancement) &#8211; Increases your Attack Power by 33/66/100% of your Intellect.</li>
<li>New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.</li>
<li>Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.</li>
<li>Shapeshifting will no longer cancel Water Walking.</li>
<li>Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.</li>
<li>Stoneskin Totem now increases armor instead of reducing physical damage.</li>
<li>Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.</li>
<li>Strength of Earth Totem now also increases agility.</li>
<li>The range of all “friendly totems” has been increased to 30 yards, up from 20.</li>
<li>Tidal Focus (Restoration): Now works with Earth Shield.</li>
<li>Totemic Mastery talent removed and replaced with “Tidal Force”.</li>
<li>Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or &#8220;baked&#8221; into tanking abilities.)</li>
<li>Unleashed Rage is now raid wide.</li>
<li>Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.</li>
<li>Windwall Totem has been removed.</li>
<li>Wrath of Air is now a flat 10% spell haste totem.</li>
</ul>
<p><strong>Warlock</strong></p>
<ul>
<li>Aftermath (Destruction) &#8211; Now a 2-point talent, down from 5.</li>
<li>All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.</li>
<li>Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.</li>
<li>Bane now reduces the cast time of your Haunt spell.</li>
<li>Blood Pact now works raid-wide (not just in party).</li>
<li>Cataclysm (Destruction) &#8211; Now also increases your chance to hit with Destruction spells by 1% per point.</li>
<li>Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.</li>
<li>Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).</li>
<li>Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.</li>
<li>Demon Armor &#8211; Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.</li>
<li>Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.</li>
<li>Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.</li>
<li>Doomguard: Health increased 20%, mana increased 24%.</li>
<li>Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.</li>
<li>Fel Armor &#8211; Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.</li>
<li>Felguard: Health increased by 10%.</li>
<li>Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.</li>
<li>Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%.  Lasts until cancelled.</li>
<li>Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.</li>
<li>Howl of Terror now costs 15% of base mana.</li>
<li>Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.</li>
<li>Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.</li>
<li>Improved Curse of Weakness (Affliction) is now &#8220;Frailty&#8221; &#8211; Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.</li>
<li>Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.</li>
<li>Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.</li>
<li>Improved Shadow Bolt (Destruction) &#8211; Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.</li>
<li>Mana Feed: Tooltip updated to be more consistent with other similar effects.</li>
<li>Master Demonologist (Demonology) &#8211; Most effects have been altered.
<ul>
<li>Master Demonologist – Felguard (Demonology) &#8211; Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.</li>
<li>Master Demonologist – Imp (Demonology) &#8211; Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.</li>
<li>Master Demonologist – Succubus (Demonology) &#8211; Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.</li>
</ul>
</li>
<li>Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.</li>
<li>New Talent: Demonic Empowerment (Demonology) &#8211; Grants your Summoned Demon power for a short time.</li>
<li>New Talent: Eradication (Affliction) &#8211; Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.</li>
<li>New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.</li>
<li>New Talent: Molten Core (Destruction) &#8211; Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.</li>
<li>Pyroclasm (Destruction) &#8211; Now also includes Conflagrate.</li>
<li>Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.</li>
<li>Ritual of Souls: Charges increased to 25, up from 10.</li>
<li>Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.</li>
<li>Shadowfury (Destruction) &#8211; Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.</li>
<li>Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.</li>
<li>Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.</li>
<li>Soulstone now generates a log entry indicating who casted and received a soulstone.</li>
<li>Spell Lock (Felhunter) global cooldown removed.</li>
<li>Succubus: Health increased by 20%, armor increased 22%.</li>
<li>Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.</li>
<li>Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.</li>
<li>Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.</li>
<li>Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.</li>
</ul>
<p><strong>Warrior</strong></p>
<ul>
<li>Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.</li>
<li>Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.</li>
<li>Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.</li>
<li>Bloodthirst (Fury) now restores health based on a % of total health.</li>
<li>Challenging Shout cooldown reduced to 3 minutes.</li>
<li>Concussion Blow (Protection) now causes damage based on attack power.</li>
<li>Death Wish (Fury) no longer makes you immune to Fear effects.</li>
<li>Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.</li>
<li>Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.</li>
<li>Defensive Stance now increases threat by 45%.</li>
<li>Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.</li>
<li>Disarm rage cost reduced to 15.</li>
<li>Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.</li>
<li>Hamstring now only has one rank and no longer causes damage.</li>
<li>Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.</li>
<li>Improved Berserker Rage (Fury) now generates 10/20 rage.</li>
<li>Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.</li>
<li>Improved Charge (Arms) now generates 5/10 rage.</li>
<li>Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.</li>
<li>Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.</li>
<li>Improved Disciplines (Arms) removed.</li>
<li>Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.</li>
<li>Improved Rend (Arms) reduced to 2 ranks for 25/50%.</li>
<li>Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.</li>
<li>Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.</li>
<li>Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.</li>
<li>Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.</li>
<li>Improved Slam (Fury) moved to Arms.</li>
<li>Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.</li>
<li>Improved Taunt (Protection) removed, effect made baseline.</li>
<li>Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.</li>
<li>Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.</li>
<li>Last Stand (Protection) cooldown reduced to 6 minutes.</li>
<li>Mace Specialization (Arms) now ignores 3/6/9/12/15% of target&#8217;s armor.</li>
<li>Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.</li>
<li>Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).</li>
<li>Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.</li>
<li>Precision (Fury) moved to Tier 5.</li>
<li>Pummel now only has one rank and no longer causes damage.</li>
<li>Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.</li>
<li>Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.</li>
<li>Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.</li>
<li>Shield Bash now only has one rank and will cause damage based on a % of AP.</li>
<li>Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.</li>
<li>Shield Slam is now available to all warriors, starting at level 40.</li>
<li>Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.</li>
<li>Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.</li>
<li>Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.</li>
<li>Taunt cooldown reduced to 8 sec.</li>
<li>Thunder Clap damage increased, cooldown increased.</li>
<li>Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.</li>
</ul>
</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>New Profession: Inscription is available to train up to 375.</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.</li>
<li>New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory andreappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
<ul>
<li>Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.</li>
</ul>
</li>
<li>A new Agro Warning is now available and currently functioning in dungeons.</li>
<li>Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.</li>
<li>Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.</li>
<li>Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.</li>
<li>Error messages should play less frequently.</li>
<li>Tradeskills can now be linked by shift-clicking the tradeskill icon.</li>
<li>Quests can be shared with party members at any distance.</li>
<li>Quests can be shared with party members by linking the quest into party chat.</li>
<li>Quests can be shared in raids but not battlegrounds.</li>
<li>Randomized Daily quests may now be shared, but only on the same day as the quest is given.</li>
<li>A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.</li>
<li>The /cower emote now has an animation.</li>
<li>Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.</li>
<li>Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).</li>
<li>Combat Log Changes:
<ul>
<li>The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.</li>
<li>Overhealing is now reported in the combat log.</li>
<li>When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.</li>
</ul>
</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Druids and Shaman can now use items while shapeshifted.</li>
<li>The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.</li>
<li>Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.</li>
</ul>
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